i think it would be a great idea to have some kind of skills/buff tree for each char,
ex. from killing mobs and bosses you get skill xp (or buff xp whatever) and you can apply this xp to a tree in your avatar menu. each skill/buff would need a certain amount of xp to lvl up. every lvl higher will need more xp to lvl.

some buffs/skills in the ttree would include somethings like:
(SPEED) speed increase 2% each lvl (can be lvled up to 5 then u branch off in to more options)

then like (DMG) increase damage 1.5% each lvl (goes up to lvl 5 then you unlock more)

there can be stat upgrades like CRIT, %hit, MANA regen, HP regen, and of course LUCK (probably last one on tree since its awesome)



mobs in FH campaign lvls would give u like... 1 skill/buff xp and each dungeon up would give u another xp, so balefort sewers would give you approx 10 skill/buff xp.

i think xp should drop everywhere for any lvl character because then when high lvls go down to farm or help out lower lvls, they can still benefit from it even if its little.

i personally like this idea because im starting to get bored from just farming pinks all the time.... that seems to be all i can do. and killing mobs just seems so pointless especially in lower lvl dungeons like swamps, no xp, no kills, no nothing. with this idea of mine,no matter were you go you will always benefit even if its just a little, it will add up

-what do you guys think?
i got this idea from "emross war" in app store