Quote Originally Posted by QuaseT View Post
Imagine u can only run in 45 degree angles and every second run the map has an angle that isnt supported by that. That means you are running zick-zack top to bottom borderline of maps all the time... runs take significantly longer for them now.
It gives a new twist to running the map, instead of getting the same map 1000 times over, a little variation is thrown in.
I dont see this being a problem