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    Senior Member Deathlyreaper's Avatar
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    Default Thoughts on a guild achievement/reward system

    I’ve always thought it would be good if joining a guild gives you somewhat of a passive buff or perk. Here is my idea.

    a number of different passive buffs/perks that will get unlocked/improved as guild members do things in the game. For this example let’s say there’s 3 buffs.
    Each buff has 5 levels, at level 1 they start at 1% and each level adds 1 percentage point to the buff

    Stacking Dmg Buff: To level this buff the guild must kill mobs/enemies that are at level cap. (For example. 2million mobs to get to Level 2, 4 million to get to level 3, 6 million to get to level 4, etc.)

    Gold loot Buff: To level this buff, members must donate gold to this donation bank (essentially a little bit of gold sink lol)

    Speed Buff: To level this buff the guild must complete a certain number of endgame maps

    Those are just rough ideas, we can have more buffs if people want and we can also change the requirements to level a buff. We can also change the rewards at each level. For example, the gold loot buff could instead give 5% gold loot per level. The rewards can be anything that’s worth grinding for.

    This would make guild members work together and create a sense of camaraderie.

    Edit: This isn’t aps, just buffs. Misleading title i guess

    Sent from my iPhone using Tapatalk
    Last edited by Deathlyreaper; 03-29-2021 at 02:55 PM.

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