Hi,

I'd like to propose a change, and would like to hear people's thought about it. A lot of abilities work this way in League of Legends, and I thought the idea could be applied here for quality of life improvements.

The current mark system is cool, but it's too RNG dependant which frustrates the players. I'll use Hyperos as an example of my proc changes idea.

*each charged basic attack marks the enemy, and after 3 marks, the next charged basic attack shatters the marks causing pressure crush on the enemy which deals significant extra damage, subsequent basic attacks causes deep squeeze dealing bonus damage*

Instead of the proc being chance dependant, we can make it more consistent.

~Avta~

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