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    Senior Member flashio's Avatar
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    Default Rewarding system

    When it comes to item farming it all comes down to rng, doesn't matter how much the player actually runs a content, can loot either on first run or not loot a thing on a thousand runs.

    My suggestion is to increase the drop rates of every lootable item per boss kill by small %s, and never reaching a 100% drop rate but rather end up with a decent drop rate.

    Example:
    Let's say lei shen has a 5% drop rate, this % will rise by 0.2% at a max of 15% drop rate everytime the player kills kil joy. Once the player loots the item, it's drop rate goes back to it's initial rate.
    Regarding the bosses that have several loots (like kil joy), each drop rate will only go back to it's original rate after the specific item is looted by the player.

    This system can be applied as well to locks rates where rates grow by a small % with every opened lock by the player.

    It would be interesting if players were able to check the rates of every lootable item from locks at the very least since players are spending their real money on game currency to only end up disappointed (or grateful) by the rates as s/he can't actually see what are the odds to getting "lucky".
    The display of the rates may have an impact towards the Plat usage on locks but only from casual players, those who still buy high amounts of platinum will probably keep opening these locks for the sole purpose of getting exclusive items.

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