Now before i jump into this, I wanna note that this is mostly pvp-centered.

I've noticed that with higher level caps, character's get stronger in general. Pvp gets extremely fast and at this rate, we'll be all fighting for the first auto-attack hit that kills.... I really don't wanna be one-shotted by auto attacks... Maybe the devs could rework some mechanics and nerf the scale? That way, end-game stays end-game, but lower levels will be closer together in strength/potential. maybe I'm wrong and it's too soon for this kind of change, but I think it would keep the game interesting. Plus it will kind of even out the "high level kill farmers" thing where a level 30 joins a 25 game or a 40 joins a 35, etc etc.

what do you guys think?