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Reduced number of towns result in join-failures
Dear devs, can you give us more information on your new strategy on the availability of towns?
When I started playing SL I noticed that I can rarely join a friend in a town in SL, since those towns are full most of the time. Back to PL: the Nuri lvl.cap.raise update in PL came along. Since 1.7.3 it's nearly impossible to join a friend in Balefort, because most of the time they are in full towns. Nearly 90% of my attempts fail. Did you copy the SL town settings to PL?
Perhaps only a few players noticed this. I am a player that likes empty towns, so I don't use the "Enter Towne" button but I join a town via the join game in world map. There used to be like 12 Balefort towns before the update, a lot with 3-16 players in them. But ever since the update there are like only 6 towns, most of em with 20-22 players in them. So is there a new strategy to host less towns and fill towns up with players, inevitable leading to the failing of the join (town) option? Perhaps you are hiding towns to join which have less then say 15 players?
Last edited by Suntv; 09-04-2011 at 02:27 PM.
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