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    Default Buff for players who play with random players

     
    dumb name I know but hear me out..

    This is really annoying, you wait 5 minutes... start the fight, you almost got to phase 2, someone leaves, everyone else leaves.

    It isn't ok, people who leave should be marked for debuffing.... even if they got disconnected.



    example suggestion to resolve it:

    Leaving a zone before it's completed multiple times (similar to how muting results in a ban) grants you a 7 day elixir and doesn't count down when offline.

    Elixir effects:


    • +50% damage and stats when solo.
    • -50% damage and stats when with other players.
    • Cannot be removed.


    Hoping this will stop people from leaving zone because other peoples equipment is not as good.

    Maybe this will cause some game issues? I haven't thought about it too much.

    Thoughts?

    Ah.. also on the contrary.. a "social elixir" might be a good idea too.

    e.g. completion of a zone with random players grants the elixir +50% dmg blah blah blah when with other players, no negative effects. can be removed , etc.

    thx




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    This is a debuff in world of warcraft given for fleeing a duel to the death; doesn't count down offline, and I think it's account bound.







    updated post:

    Ok so yea -1 the debuff elixir is a bad idea..
    ----------------

    but what about the buff elixir?

    example:



    • complete 5 zones at current level when playing with other players and not in a party
    • joining zone with party then leaving party doesn't count towards completion


    gives:

    • +50% stacking damage for 15 minutes
    • Elixir stacks - completion of 5 more zones at current level when playing with other players and not in a party adds 15 minutes
    • removed if player leaves zone multiple times before completion
    • no effect in party


    notes:
    • could be in quest form
    Last edited by Immortal_Blood; 10-19-2023 at 09:16 PM.

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