Is it possible to implement some changes for the current Rogue skills setup as the class right now is lacking in its overall performance and clear in comparison to the other 2 classes.

Rogues need a shield and some kind of better AOE ability on top the current shadow shot. Pulling mobs and activating procs in general as Rogue feels sluggish and ruins the fun when playing Rogue knowing all too well how insanely easier the clear can be as a Warrior or Mage, both having extremely effective clearing and utility like pulls and AOE effects, specially late game with Blood and Rusk.

Some recommendations to think about would be to implement in the skill tree of Razor Shield to have a 2 or 3 second invulnerability and have Razor Shield get a higher base damage and have it instantly damage the mobs it passes through.

The additions above can be done in this way. Swirling Valor can be swapped out for a 3 second invulnerability period instead of 2% heal on hp every second since Rogues generally get one shot and don't have time to recover hp in PVE maps. And the Blunted Barbs can be swapped out for an ability causing the Razor Shield to have higher base damage and have a instant proc/shred damage on mobs it passes through scaling with procs. Blunted barbs push away mobs which is not helpful at all at the moment in PVE.

These additions hopefully will allow Rogues to have more fun in the game without having to always complain. I'm sure the kind developers reading this have noticed by now that myself and many other Rogues are asking for a small change. Please let us know if we can hopefully expect some kind of a buff.