@Cinco is it possible to leave the movement speed of 15% as it is in the Rogue kit by implementing it to Whirling Razors which currently increases dodge by 20%. Rogues will never be needing that extra dodge whatsoever having a invulnerability period of 3 seconds right?
Then perhaps we can implement the Shielding and Damage increase in this way:
For the shielding : Spinning Freedom can have 2 splits (Banking Blades) and (Blade Barrier).
Blade Barrier being the 2-3 sec invulnerability.
To implement the AOE increase and damage increase we can change Bleeding Cuts to "Charged Razor Shield surrounds you with a larger radius of Whirling Knives"
Then for the Bleeding Cuts 2 splits (Sharpened Barbs) and (Furious Rage).
Sharpened Barbs as a 100% bleed instead of 50% (DOT damage similar to Fire Ball Time Shift)
Furious Rage as a damage increase on the blades with a good amount of damage on contact with targets.
Or leave Sharpened Blades as it is with 50% and change Blunted Barbs to Furious Rage. However imo, 100% bleed will be a extremely nice touch to the clear, as we can run around carrying a DOT similiar to a Fireball in theory.
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