Quote Originally Posted by IBNobody:424164
Quote Originally Posted by ProSophist View Post
I stand corrected. [B]
Is this enough to conclude that rifles are ultimately better than dual pistols for Operatives? I'm not quite ready to say yes just yet. There are still plenty of factors to look at such as normal attack damage, hit%, crit%, and armor.
Just so your head doesn't hurt, I can tell you that...

Code:
			
Flash	Rifle	Delta	
200	200	--	Seconds
0.5	0.8	--	Speed
400	250	150	Total Shots
20%	20%	--	Crit Rate
320 	200 	120	Normal Shots
80 	50 	30	Critical Shots
100%	100%	--	Notmal Damage
133%	133%	--	Crit Damage
426.4	266.5	159.9	Damage Multiplier
107%	107%	--	Shot Multiplier
29	38	-9	Min Dam /w Lv 30 Epic
53	76	-23	Max Dam /w Lv 30 Epic
41	57	-16	Avg Dam /w Lv 30 Epic
17482	15191	2291.9	Total Dam
87.41	75.95	11.46	DPS
5	5	--	Armor Reduction
36	52	--	Avg Dam /w Lv 30 Epic After Armor
15350	13858	1492.4	Total Dam
76.75	69.29	7.46	DPS
Including crit rates (and optionally hit and dodge rates, which just act as multipliers), the Flashguns do more damage.

The armor was just assumed to be a flat rate, but that's just an estimation tool and is not how the game behaves.

We won't be able to put this issue to bed until PVP, where we can run controlled armor better.
What I can take from data is that it goes against the rifle for boss/dual for mobs norm that's going around the forums.

Since rifles deal higher numbers, which in turn increases skill damage, it would be more beneficial to use rifles against trash mobs as they die almost instantly. Hence, normal attacks would almost be irrelevant.

As for bosses, dual pistols would PROBABLY be better due to the long duration of the fight. Because of this, dps might have more value over high base damage.

Though like you said, it cant be settled unless it is tested in a controlled environment.

Im happy to see numbers though.