What an outstanding analytical ability! But allow me to shift the emphasis in your analysis just a tad. The big takeaway here is not only about f2p experience, but rather filling the actual game with content. This game is (mostly) about getting stronger through clearing maps and acquiring better items. If 90% of these items are platinum purchases, that means you can get everything in five minutes, and there's no reason to actually play the game. Your current monetization strategy is literally sucking content out of the maps. You can only go so far on a diet of arcane deary poop and achievement points. This affects both f2p and plat buyers equally; everyone needs maps to be filled with loot, not just "free players".
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