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    Default %Hit vs. %Crit

    %Hit vs. %Crit - Which stat is more desirable?

    Many would say that Crit is the more desirable stat. Is it?

    EDIT: I've updated this to include damage, with surprising results.

    The answer is attack dependent.

    Auto Attack:

    AA is how most of our damage is done. 6 factors determine DPS: Damage, Speed, %Hit, %Crit, Crit Damage, and (opponent's) %Dodge. If we throw out speed %dodge, though, we can easily compare %Hit, %Crit, and Damage. (Crit Damage, as shown by Kamakaziis, is +33%, or 133%.)

    If we had an implant that could either add 10% Hit, 10% Crit, or +10 (10% of 100) damage, which would give us more damage?

    Code:
    			10%	10%	+10
    		Base	HIT	CRIT	DAM
    Shots		100	100	100	100
    Damage		100	100	100	110
    Hit		75%	85%	75%	75%
    Crit		10%	10%	20%	10%
    Normal Mult	100%	100%	100%	100%
    Crit Mult	133%	133%	133%	133%
    Shots Landed	75	85	75	75
    Normal Shots	67.5	76.5	60	67.5
    Crit Shots	7.5	8.5	15	7.5
    Normal Dam	6750	7650	6000	7425
    Crit Dam	997.5	1130.5	1995	1097.25
    Total Dam	7747.5	8780.5	7995	8522.25
    Dam Per Shot	77.475	87.805	79.95	85.2225
    As you can see, a 10% increase in %Hit yielded a 10% increase in damage. A 10% increase in %Crit only yielded a 2.5% increase in damage.

    Verdict: %Hit > Damage* > %Crit

    * As long as you can keep scaling up your damage adders.

    Reminder: If you get 100% Hit, you should look at increasing %Crit or adding damage to increase your total damage output.

    Skills:

    Skills cannot miss. They can be dodged, though. It is unclear if %Hit overcomes %Dodge. Some skills can crit, though, and some skills (Mind Wrack) have a much higher critical multiplier (233%). All skills, even healing, are increased by bonus damage. Commando skills "taunt" better if they do more damage, too.

    Here's how Mind Wrack would look if it did 100 damage base and was subjected to %Crit and +Damage

    Code:
    			10%	10%
    		Base	CRIT	DAM
    Shots		100	100	100
    Damage		100	100	110
    Hit		100%	100%	100%
    Crit		10%	20%	10%
    Normal Mult	100%	100%	100%
    rit Mult	233%	233%	233%
    Shots Landed	100	100	100
    Normal Shots	90	80	90
    Crit Shots	10	20	10
    Normal Dam	9000	8000	9900
    Crit Dam	2330	4660	2563
    Total Dam	11330	12660	12463
    Dam Per Shot	113.3	126.6	124.63
    Engineer's Verdict: Damage > %Hit > %Crit
    Commando's Verdict: Damage > %Hit & %Crit
    Operative's Verdict: %Crit > %Damage > %Hit

    Final Thoughts:

    If choosing between %Hit and %Crit, look at a few things...

    1. What is your playstyle? If you are an Operative but do not spam Mind Wrack, maximizing %Hit would work better than adding more %Crit. If you are an Empath, and the skills you use don't crit (DOTs, heals), extra damage from your auto-attack may be icing-on-the-cake.
    2. What are your options? Do you have to choose between the two, or are both on the weapon/armor you want to use?
    3. What is your preference? Do you prefer a steady stream of damage, or do you like the idea of doing less damage but sometimes landing an extra critical?

    Open Questions:
    1. What happens when %Hit > 100%?
    2. Can %Hit counteract %Dodge?
    Last edited by IBNobody; 09-26-2011 at 08:31 PM.

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