%Hit vs. %Crit - Which stat is more desirable?
Many would say that Crit is the more desirable stat. Is it?
EDIT: I've updated this to include damage, with surprising results.
The answer is attack dependent.
Auto Attack:
AA is how most of our damage is done. 6 factors determine DPS: Damage, Speed, %Hit, %Crit, Crit Damage, and (opponent's) %Dodge. If we throw out speed %dodge, though, we can easily compare %Hit, %Crit, and Damage. (Crit Damage, as shown by Kamakaziis, is +33%, or 133%.)
If we had an implant that could either add 10% Hit, 10% Crit, or +10 (10% of 100) damage, which would give us more damage?
Code:
10% 10% +10
Base HIT CRIT DAM
Shots 100 100 100 100
Damage 100 100 100 110
Hit 75% 85% 75% 75%
Crit 10% 10% 20% 10%
Normal Mult 100% 100% 100% 100%
Crit Mult 133% 133% 133% 133%
Shots Landed 75 85 75 75
Normal Shots 67.5 76.5 60 67.5
Crit Shots 7.5 8.5 15 7.5
Normal Dam 6750 7650 6000 7425
Crit Dam 997.5 1130.5 1995 1097.25
Total Dam 7747.5 8780.5 7995 8522.25
Dam Per Shot 77.475 87.805 79.95 85.2225
As you can see, a 10% increase in %Hit yielded a 10% increase in damage. A 10% increase in %Crit only yielded a 2.5% increase in damage.
Verdict: %Hit > Damage* > %Crit
* As long as you can keep scaling up your damage adders.
Reminder: If you get 100% Hit, you should look at increasing %Crit or adding damage to increase your total damage output.
Skills:
Skills cannot miss. They can be dodged, though. It is unclear if %Hit overcomes %Dodge. Some skills can crit, though, and some skills (Mind Wrack) have a much higher critical multiplier (233%). All skills, even healing, are increased by bonus damage. Commando skills "taunt" better if they do more damage, too.
Here's how Mind Wrack would look if it did 100 damage base and was subjected to %Crit and +Damage
Code:
10% 10%
Base CRIT DAM
Shots 100 100 100
Damage 100 100 110
Hit 100% 100% 100%
Crit 10% 20% 10%
Normal Mult 100% 100% 100%
rit Mult 233% 233% 233%
Shots Landed 100 100 100
Normal Shots 90 80 90
Crit Shots 10 20 10
Normal Dam 9000 8000 9900
Crit Dam 2330 4660 2563
Total Dam 11330 12660 12463
Dam Per Shot 113.3 126.6 124.63
Engineer's Verdict: Damage > %Hit > %Crit
Commando's Verdict: Damage > %Hit & %Crit
Operative's Verdict: %Crit > %Damage > %Hit
Final Thoughts:
If choosing between %Hit and %Crit, look at a few things...
1. What is your playstyle? If you are an Operative but do not spam Mind Wrack, maximizing %Hit would work better than adding more %Crit. If you are an Empath, and the skills you use don't crit (DOTs, heals), extra damage from your auto-attack may be icing-on-the-cake.
2. What are your options? Do you have to choose between the two, or are both on the weapon/armor you want to use?
3. What is your preference? Do you prefer a steady stream of damage, or do you like the idea of doing less damage but sometimes landing an extra critical?
Open Questions:
1. What happens when %Hit > 100%?
2. Can %Hit counteract %Dodge?
Bookmarks