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Thread: Rule of Thumb: How much Armor will I have at level X?

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    Default Rule of Thumb: How much Armor will I have at level X?

    This post is a follow-up to my previous rule of thumb post...

    Rule of Thumb: Comparing Legends to Trash

    As a recap, the game scales armor based on rarity. A rare green piece of armor only gives 80% of the armor of an equally leveled pink legendary piece of armor.

    Code:
    Legendary	100%
    Epic		90%
    Rare		80%
    Uncommon	70%
    Common		60%
    Trash		50%
    Using this data and the data from my item compendium, I was able to look at how much armor you would have at a given level.

    NOTE: This does not include shields or implants. This also DOES include helms and back armor.

    RULE OF THUMB

    If everyone wore Legendary items...

    * Commandos get 100 armor points every 5 levels.
    * Engineers get 75 armor points every 5 levels.
    * Operatives get 60 armor points every 5 levels.

    If everyone wore Epic items...

    * Commandos get 90 armor points every 5 levels.
    * Engineers get 67.5 armor points every 5 levels.
    * Operatives get 55 armor points every 5 levels.

    If everyone wore Rare items...

    * Commandos get 80 armor points every 5 levels.
    * Engineers get 60 armor points every 5 levels.
    * Operatives get 47.5 armor points every 5 levels.

    If everyone wore Uncommon items...

    * Commandos get 70 armor points every 5 levels.
    * Engineers get 52.5 armor points every 5 levels.
    * Operatives get 42 armor points every 5 levels.

    ANALYSIS

    How is this useful? One use is that it can be used to gauge how effective a skill is with respect to normal armor growth.

    Commandos using a maxed out Increase Mass skill get +300 armor. This means that it puts their armor up 15 legendary levels, ~17 epic levels, and ~19 rare levels.

    Engineers using Protection boost the armor value of the group by 60, which ranges from ~8 levels for an Operative in Uncommon gear to 4 levels for a Commando in Legendary gear.

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