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    Lightbulb Space Expansion

    First, I have to start off saying that this idea is probably too big for implementation and its just a direction that I wish to see this game go towards...

    The idea is to have a secondary play that allows us to control spacecraft instead of characters..
    We could take on bounties or mining contracts from NPCs and guilds alike...
    Space play would revolve around guilds and will give them its meaning yet allow room for freelance and mercenary solo play aswell.
    I imagine a guild owning a base-ship that officers have the ability to "program" what missions to give and where the ships will go...
    It will house fighters/shuttles/scouts etc that are owned by players.

    For example, guild requested mining based mission from its members. Setts the parameters of what materials or quality of is wanted.
    A player then will undock as a scout for example in search of asteroids.(The game play should be map based with some things like asteroids change as the time passes)
    When a good worthwhile asteroid is successfully found (avoiding or fighting players or NPCs while doing so)
    the scout must return to the base ship to upload the location. The base ship will then *slowly* move towards given coordinates as programmed by guilds officers.
    An action that could take hours.

    While the base is moving, it is much more easier to scan down by other players. Guilds can wage wars on one another by attacking base ships of their enemies.
    Ship to ship battle will weaken the base. But the goal would be to have a team board the ship to accomplish tasks such as downloading location data of scanned asteroids, alien ruins, planet and space bases... etc... Or maybe a go at their research data. If thats not enough, a raid at their cargo bay should satisfy space pirates Systems sabotage will hinder the base inactive for a good amount of time...

    Mined resources, archaeological digs, NPC wrecks and loot, all such things can be used for ship or character research. Things to upgrade player or personal craft. The items would be taxed by the guild and will be used to upgrade base ship...

    The idea allows for guild exclusive missions and privateer alike. Tell me you dont like the idea of being able to board an enemy craft for an objective or simply to rob them of resources? Maybe bring justice to a famed outlaw with a fat bounty on his/her head? Uncover alien artifacts at a newly uncovered ruins for research or simply sell for profit?

    THE POSSIBILITIES ARE ENDLESS!!!

    (again, its huge and likely unrealistic... but hey... it would make the game much much more that what it is!)
    Last edited by Romah; 03-09-2012 at 12:15 PM.

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