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  1. #21
    Senior Member The Flash's Avatar
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    I can tell the OP is new since if he wasnt he would know how this works. I will explain how it works since little to nobody knows what the circle means or does. I recall someone posting something similar to this and I think you might have belived him or are him since the other guy said the same thing "lets let a dev come and sort this out".

    First of all and I REPEAT there is and never has been a way to increase/better/improve your drop rate. The closes thing to this is luck vanities and luck elixer. Also these dont increase your drop rate, they just increase the chance of a reroll to a increased drop level (purp to pink, green to purp ect..) and thats all, nothing more nothing less. Anybody that says so that isnt a dev even with paragraph upon paragrahs of proof and testing just wasted a whole bunch of time or is bs. Devs have stated more then enough times that there isnt any special dance or words or action that would increase your drop rate. At the end of the day its all about lady luck. Normaly this is enough but to entertain you I will also explain what the circle does.

    Now to explain what the little circle does and what it was intended to do.

    The circle by the enemy was originaly intended as a indicater of the treat level of said enemy based on the parties level. Different color indicated the level of difficiculty based on the parties level. Grey, green, blue, white, yellow, and red are the color from weakest to strongest.

    Now that we know what the circle does lets explain what its purpose is for.

    The original purpose of this was to be a determaning factor on how much xp you are going to gain based on treat level. This makes sense as you would want more xp from an enemy if he is more difficult to kill right. Then scaled items came out an introduced a new concept. This fit perfectly with the threat level (Since threat level of enemy equals enemies level), so it got implamented that the treat level of the boss would determain the item level. Also the threat level of the boss was determaned by the parties level. At this point threat level has 2 purposes; how much xp you are going to gain and items drop level.

    Eventually STS decided that the items drop level should no longer be determined by the bosses treat level but by item wearablility. Basicly if the campaign has multiple levels of a certain item like humania has 66,68,70 it would drop so that you could wear the item and no longer based on the threat level of the boss (which was the bosses acutual level) which is determained by the parties level.

    That is what fluff didnt want to explain as it alot. Hopefully this helps so the op can stop wasting his time and mislead other.
    Last edited by The Flash; 07-16-2012 at 04:58 AM.
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