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    Senior Member Battlegrinder's Avatar
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    Default New weapon types

    SL has a lot of cool guns, but there isn't much variety. Its not as bad as a certain vampire themed game, but SL could use a wider range of weapons, with new abilities and uses. The new weapons could be all-class weapons, but designed to be particularly useful for one class. Or just new class weapons. Some ideas:

    Sub-machine gun(s). Synergizes with operatives. Weapon has very high fire rate, but low damage. Does tons of damage on critical hit. Poor accuracy for non-operatives.

    Shotgun. Synergizes with commando. short range, high damage, small spread, low fire rate. has high chance of knockdown/back when used by commando.

    Machine Gun. Synergizes with commando. Wide spread, high fire rate, long range, low damage, no crit. Can hit multiple targets at same time. When used by commando, targets will be pinned in place, other party members will have hit% bonus against them.

    Life Thief. Synergizes with Engineer. Gives user some amount of health on hit with enemy. When used my non-engineer, gives little health. When used by engineer, gives lots of help, and has group heal effect.
    Last edited by Battlegrinder; 08-31-2012 at 03:30 PM.

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