I was searching the internet and came across this article. I wanted to post this because it had some really good information on it.

Here are the main points from the article:

"Pocket Legends is where it things really started, according to Spacetime Studios CEO Gary Gattis. The team has a long history with MMOs, with key staff having filled prominent roles on games like Star Wars Galaxies at Sony Online Entertainment. The team quickly realized that, despite the setbacks, it had a solid technological bed to develop MMOs on. Noting an absence of MMOs on the iOS market, the team quickly got to work on Pocket Legends, which expanded to encompass Android and browser via the Chrome Web Store.

"The Legends series initially began with a form of the free-to-play model -- there was a paywall at level 13. After further consultation with investors and research into industry trends, Spacetime made a full transition to the free-to-play with microtransactions model."

"Now, after three years in the market, Spacetime is working on its fourth MMO. The studio has grown to what Gattis refers to as a "42 piece jazz fusion odyssey orchestra of experimentation". Gattis currently aims for a six-month gap between new releases of the Legends games, with Arcane Legends soon to ship on mobile and desktop, via the Chrome Web Store, both."

Gattis cites a Nielsen study indicating that while Android users and iOS users spend 9.3 and 14.7 hours respectively playing games per month, the average Legends player spends about 25 hours per month in-game.

"Part of keeping these players engaged is done thanks to Spacetime's ability to push updates quickly and regularly, Gattis says. Possibly most important to the studio's strategy is that it also pushes updates simultaneously to users on iOS, Android and via Google Chrome, he claims."


You can read the whole article here : http://www.gamasutra.com/view/featur...ortunities.php


So, perhaps there will be a game every six months?