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    Default Weapons req

    I kinda feel there are WAY too many weapons out there, moreso when there is 1 specifically that is the weapon of choice.
    At cap most jobs have a choice of 5 different weapons, yet only 1 or 2 (mostly shield or not option) is going to be the standard.

    Kinda think maybe the requirements should be changed to create more variety (yes I know it sounds counterproductive to what Im saying)

    First off I kinda think club/cane should be a INT weapon for a non magic attack option.

    Anyway on the opinion or specialization.

    Somehow I think the variety should be set into attributes.

    For instance:
    Say STR weapons
    Sword(1h) would start of 1 and slowly build to 30.
    Axe/Pick would be an average amount of points 30-60 lower grade maybe starting around 15 and ave increase up.
    (2h) hammer/sword and the like 60-110, lower grade again maybe starting around 20 with rapid requirement increase

    Giving people that specialize in 1 catagory exclusive rights to weaponry, instead of having everything 90+ at capped 30 and 90% of the weapons useless.

    Just a thought of making more of the weapons usable.

    O yea not to say it still doesnt stop the lvl requirement just attribute.
    Kinda feel the players that invest 20-60 points in something get a little jipped only having low lvl EQ to use
    Last edited by Tobikuma; 04-28-2010 at 01:36 PM.

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