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    Member Delirium's Avatar
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    Default T4T (Tips for Tanks) - Jarl Runs

    I'm making this thread after dying multiples times in one Jarl run due to the tank not knowing what he was doing. Below, you will find tips that every tank should know pertaining to Jarl runs.

    1. During Jarl runs, instead of just running by the trash on the way to Jarl, please swing at them as you run by to keep the rest of your team safer. This way, the mobs you run by will keep chasing you until they reset instead of switching to the squishy mages and rogues running behind you.

    2. Don't run all the way to Jarl and then stop just after the bridge to let everyone catch up. Run straight to the trash mob and begin attacking.

    3. Even though you may already have aggro, you should still keep your taunt skills on cool down.. all it takes is one shot to take out a full dex rogue or full int sorc.

    4. KILL THE TRASH MOBS FIRST. Don't just ignore an archer and keep attacking jarl.. one fireball aoe from a mage will pull that archer and cause problems.

    5. Please don't run right up to Jarl when pulling him.. you only need to get near him to pull. That way you don't pull the extra trash mobs behind him making the run longer and possibly causing the squishies to die.

    6. Please make sure that Jarl is facing only you and not the rest of the party.. if he gets his AoE special attack off and he's facing your party, the rogues and mages will die.

    7. If there are multiple tanks, they should all stand on top of eachother so the squishies don't have to continually run behind jarl when he switches targets.. that way the run goes faster and nobody dies from not paying attention.

    I'm going to add a lot more when I get home.. feel free to add anything you can think of.
    Last edited by Delirium; 12-16-2012 at 02:03 AM.

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