The only annoying thing about my build is the reliance on a team... it's terrible for grinding kills and leveling. Also, playing with random people who have never seen anything other than a charge and spam warrior is frustrating.

Since you literally do pathetic damage, you need your team to be efficient in rapidly killing things and prioritizing targets (mages and archers first) or despite the tank survivability you are going to burn a ton of pots.

However, if you are a warrior who has three skilled high dps friends (I prefer 2 rogues and a mage), run with them and you'll see the best example of how this build can shine.

I'd be curious to see how some of the high damage warriors fair with this build, as additional damage wouldn't hurt... I wonder if the added damage would help aggro enough to ditch cs in favor of either vengeance or war horn... since new bosses are immune to the interrupt, I'm debating giving up that addition and just keeping for the taunt.