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    Default PVP, sugestions for Space Time and class balance

    I read some of the other forum topics and read a lot of very good sugestions, also i saw a lot of crying about imbalances just like in every other game.

    So about class balance:

    Rogues: They are a bit overpowered cause ppl dont have much hp, they are the kings of single target dmg and they go for dextrity, dmg and crit plus aimed shot armor reduction, yes its true, to get the most kills and just have fun 2 shotting squishies and undergeared ppl, theres nothing better or even close to a rogue atm, wich doesnt mean theyre the best, the dmg of rogues would be countered if we had purchasable pvp gear that focused in hp and armor with some dmg instead of having sorcerors with 1 trilion dmg and 1.5k hp.

    Warriors: well, warriors go for strenght anyways so, you will always take some time killing a warrior unless you outgear him a lot, warriors also have a gap closer and despite doing low dmg they can survive and stand against both mages and rogues by running and waiting for cooldowns or just running to a team menber while you have the flag. They are the king flag carriers, basically a tank in pvp.

    Sorcerors: i also play a sorceror, it is still lvl 20 and i got like 1.2k hp, i joined a pvp match and the enemy team had 3 lvl 21 rogues and a lvl 21 warrior. Yep, that was bad. The rogues had decent gear and 2 shoted me, the warrior had insane amounts of hp. With frost bolt fireball arcane shield gale force i managed to survive in some 1v1 duels, stunning and running, sorceror as a lot of potencial, but atm unless you get all items prioritising strenght and armor over intelligence you will be a very good flag carry defender but you wont win a lot of 1v1 expecially against rogues unless you outgear them.

    Suggestions:

    1: I though on this, and i read on another topic of this forum, plz make pvp gear for tokens. Give a token for a win, and possibly like 1 token for 5 flags, 1 token 20-30 kills. Including pvp gear with more armor and hp and a cool look would make balancing classes a lot better, rogues would stop 2 shotting sorcerors and everyone would have a reason to do pvp, or at least to have a light at the end of the tunnel that with pvp gear he will improve and not stay all is life being 2 shotted.

    2: This one is a no brainer, i really dont know how this isnt fixed yet. Make a Hp enemy bar. How are you supposed to know if your doing decently or how are u supposed to manage cooldowns with mana on a fight if you cant see the enemy hp... I love your iniciative to implement pvp in AL and its very good, but plz, launch an update or smthing to fix this issue fast, it shouldnt be that hard.

    3: Read a lot of new maps, new modes, defending base, capturing bases, getting an objective for pvp, wont speak a lot about it cause space time managment must know theyre gonna need to think about designing a new pvp scenario eventually and theres a lot of imput about it already.

    4: Again, a lot of topics about this, i dont know how hard it will be to do for a portable app, but it would be awsome, i mean awsome, if you could do guild only pvp and better yet, 1v1 duels. You dont have too award a token or a win or anything, just make 1v1 possible, it will make ppl learn to use skills better and the scenario, make just a leaderboard or smthing and incorporate 1v1 skirmishes, or skirmishies for guild members in guild hall.

    Most of these suggestions, are easily fixable or upgradable, Space Time, your getting good input and suggestions on this forum, would be lovely to see some of this easy fixes implemented. It would definitly make the mentality of a new player improve, all i ear in my chats is "i tried pvp i died 7 times, i still havent saw half of the scenario", "rogues are op" "i wont play it anymore". Well, this is not in your best interest.
    Last edited by Joćo Penedo; 01-20-2013 at 12:07 PM.

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