Hello fellow gamers. One problem I have come across is how to price your items... I suggest we create a main guideline, or just the reccomendation of pricing.

If we can refine and perfect this we can make it largerly broadcoasted and maybe the devs can incorporate it into the game. But let's not get ahead of our selfs..

Now this is a EXTREMELY primative version of my proposal. Just a few things I typed up.. It is completly out of whack and no where near done. And it lacks some explanations. I will elaborate later. I just want to get something up. Unfortanatly I may be gone for up to two weeks so yeah... Ok onto it:

X=Shop price, equivilant shop price
Y=Price of item in question

Fair Traders Deal:
$= (x/5)(y)(1/2)(3)

Poor Traders Deal;
$= (x/y)(4)

Decent Traders Deal:
$= (x/y)(10)

Exotic Traders Deal:
$= (y)(15)

Semi-Exotic Traders Deal:
$= (x/2)

Executive Traders Deal:
$= 100x

Taxes & Fees

(Z= Level of buyer)

One specific tax is added to the total cost, all fees that apply may be purchased.

Poor Tax: 1/2(Z)
Common tax: (Z)
Wealthy Tax: 2/3(Z)
Monarchy's Tax: 2(Z)
Executive Tax: 5(Z)

Fees:
W= pre total cost

Discounts:
P=Semi total cost*

Noob Discount (W)1/2
*
Perhaps a bit confusing, I do need more info. But what do you think of the proposition itslef?

Thanks for reading and considering, any feedback is appriceated.
-Insignia