First you have to know the cause. We can whine for days, but without knowing the cause of the problem, all we can share are our feelings.
I believe the cause is inherent in the current game structure. Stats have relatively little impact on your character's performance.
Skills do a little, particularly the buffs and debuffs, but skills that cause damage don't really do much compared to items.
Only Items give the bonuses necessary to withstand the attacks of one-hit bosses. With great items comes great power. We all instinctively desire security. Our brains are hardwired to gravitate to wealth and power because it provides the most assuring illusion of security.
Think about the items that are so highly coveted. They give H/s and M/s and deliver damage that can only be attained through the Stats of a person at level 200!!! (Blame Royce for pointing this out, he's the genius.) Who wouldn't want to be level 50 but function at level 250? The Galactic Warlord is an example. It's just an alien in a powersuit. Once you break his shield and debuff his powersuit, he's just another alien. He is living under the illusion that having the best gear gets him security, but it doesn't.
DESPITE THAT, everyone wants the Galactic Overlord's items; the ones that makes their characters function at 4 to 5 times their actual level!!! These items are rare. The laws of supply and demand make them very valuable. The fact that they are so valuable makes people want to farm for them.
You can see it happening if you look around town. There are a few people in powersuits with Mega Blasters and such. Everyone else it still in their AO2 gear. Now everyone wants a powersuit.
Therefore, they have to farm. Farming takes a lot of time, so now they have to rush.
To summarize: You have to perform at 5 times your level, so you have to get the gear. The gear is rare, so you are forced to farm. You can't farm until you are high enough level, so you have to grind.
Finally, once you are effectively level 250, there is nothing to do but farm some more and acquire wealth.
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How to fix it, in my opinion.
1. Do not have items that make people perform at 4 to 5 times their level.
2. Makes stats and skills (buffs) give the bonuses that people are currently seeking from items.
3. Make items of the same level relatively equal (instead of a dozen useless pinks to each useful pink, make them all useful.)
This removes the NEED for farming and solves the problem by removing the cause.
This also changes the motive of the player from acquisitiveness to the pursuit of excellence on the part of their character, a far loftier and far more rewarding motive.
[added edit]
You left out one other reason.
- getting called a leech by a rush farmer. (oh, that was too many d-bags, right)
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