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  Click here to go to the first Dev post in this thread.   Thread: reasons

  1. #21
    Senior Member Snakespeare's Avatar
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    First you have to know the cause. We can whine for days, but without knowing the cause of the problem, all we can share are our feelings.

    I believe the cause is inherent in the current game structure. Stats have relatively little impact on your character's performance.

    Skills do a little, particularly the buffs and debuffs, but skills that cause damage don't really do much compared to items.

    Only Items give the bonuses necessary to withstand the attacks of one-hit bosses. With great items comes great power. We all instinctively desire security. Our brains are hardwired to gravitate to wealth and power because it provides the most assuring illusion of security.

    Think about the items that are so highly coveted. They give H/s and M/s and deliver damage that can only be attained through the Stats of a person at level 200!!! (Blame Royce for pointing this out, he's the genius.) Who wouldn't want to be level 50 but function at level 250? The Galactic Warlord is an example. It's just an alien in a powersuit. Once you break his shield and debuff his powersuit, he's just another alien. He is living under the illusion that having the best gear gets him security, but it doesn't.

    DESPITE THAT, everyone wants the Galactic Overlord's items; the ones that makes their characters function at 4 to 5 times their actual level!!! These items are rare. The laws of supply and demand make them very valuable. The fact that they are so valuable makes people want to farm for them.

    You can see it happening if you look around town. There are a few people in powersuits with Mega Blasters and such. Everyone else it still in their AO2 gear. Now everyone wants a powersuit.

    Therefore, they have to farm. Farming takes a lot of time, so now they have to rush.

    To summarize: You have to perform at 5 times your level, so you have to get the gear. The gear is rare, so you are forced to farm. You can't farm until you are high enough level, so you have to grind.

    Finally, once you are effectively level 250, there is nothing to do but farm some more and acquire wealth.

    ===

    How to fix it, in my opinion.
    1. Do not have items that make people perform at 4 to 5 times their level.
    2. Makes stats and skills (buffs) give the bonuses that people are currently seeking from items.
    3. Make items of the same level relatively equal (instead of a dozen useless pinks to each useful pink, make them all useful.)

    This removes the NEED for farming and solves the problem by removing the cause.

    This also changes the motive of the player from acquisitiveness to the pursuit of excellence on the part of their character, a far loftier and far more rewarding motive.


    [added edit]
    You left out one other reason.

    - getting called a leech by a rush farmer. (oh, that was too many d-bags, right)
    Last edited by Snakespeare; 10-14-2010 at 03:26 PM.

  2. #22
    Senior Member kurl's Avatar
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    i actually think that pocket legends would be much much better if it was like this:
    if the chars actually werent fieinding for money and if people would actually charge the price as it would pay to liquidate the items
    now what we need from the devs is to raise the price in all items liqudation system then to lower the prices in all pots and all items that i guess noobs buy from ai's in the game
    well thx i hope you put this into account and hopefully lower the price of all the pots in game
    Kurl-55 Warrior
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  3. #23
    Senior Member Azrael's Avatar
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    I'm one of those Original players that is finally taking a break. I'm not quitting mind you.

    Yea its easy to complain and we all do, but someone said here that we need suggestion, and i completely agree. Sometimes i feel like i'm just howling at the moon, but i've always tried to push suggestions. Sometimes problems occur when doing this because players disagree or have a different vision for the game, but the one thing everything should agree on is content. The issue here is that content takes time. One of the biggest issues with ao3 is that the time it took to make it doesn't provide enough content hours for players.

    I'll stick to my basic suggestions though:
    -Continuing to add new features like the auction house and guilds (both are on the way)
    -COMPLETE OVERHAUL OF THE CLASS/STAT/SKILL system, and a revamp of item stats to match. (not happening anytime soon sadly)
    -Improved PVP with purpose
    -Nerfing the rush. Seriously, this is a basic thing most mmorpgs can ensure doesn't happen unless there is a significant level difference. Just take a page from any number of games.

    The class overhaul and pvp is a big one for creating extended content hours however. The beauty of PVP is that if its good, it never ends, it always pleases hardcores, and it provides months of fun.

    Anyway, thats my two cents, and it has been for a long time. Sure there are lots of little issues but those are the big ones. PL is the BEST mmorpg on any mobile platform, and it has a huge amount of potential, but it needs to take two steps backwards before it can really move forward.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
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  4. #24
    Forum Adept Gavry's Avatar
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    Like the discussion. I'll throw in my suggestions to fix the issues.

    XP Farming

    While I don't see this as a massive problem the best option for this it to add a Trophy system to the game. The basic premise is that each player has a list of the last x% of their XP they have earned with a breakdown of different % for each enemy type. As a certain enemy type starts taking up more of the x% the xp gained from each new kill of that enemy decreases until they give no XP at all. This forces players to mix it up with XP options.


    Lack of Community

    Add more chat channels to the game. All players, all in map, all in a group. Groups made by simply clicking on a player and selecting the group option, or by typing /group <playername>. This give people the chance to sit around and chat on-line, which I am sure a lot would like to do. Currently it is almost impossible as there is so much sale spam. Furthermore you can actually be in a group and play a map at the same time.


    Bored

    Need to add more elite maps and some kind of Elite Raid system. There really needs to be some map set that you have to play through in order, can never create a game in a map in the set other than the first. As maps go on through the set make the loot better and the drop rate higher.


    Lack of Balance

    Add a more complex skill and attribute system. This is way overdue and really needed for future expansion of the game.


    Rush Farming

    Rush Farmed - Boss Drop Chance:
    Super Rare: 0.5%
    Rare: 5%
    Any Pink: 8%

    Fully Cleared Map - Boss Drop Chance:
    Super Rare: 5%
    Rare: 25%
    Any Pink: 75%

    See further discussion here.


    Economy and Greed

    Actually make skills, play ability and attribute the prime factor in success rather than super good equipment. If nothing else AO3 has brought a system to the game, that means if you don't have the best of the best, no matter how good a player you are you will be seriously disadvantaged. This is totally wrong. As long as you have reasonably good equipment you should be able to excel in all maps if you are a good enough player. See the point above under Lack of Balance.
    Last edited by Gavry; 10-14-2010 at 10:59 PM.
    GAVRY - LEVEL 50 TANK | BAVIAN - LEVEL 50 CASTER
    Gavry's Great Ideas Thread | Pocket Legends Manual Thread | Skill Overhaul Document | Quest Overhaul Document
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  5. #25
    Senior Member Azrael's Avatar
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    Quote Originally Posted by Gavry View Post
    Actually make skills, play ability and attribute the prime factor in success rather than super good equipment. If nothing else AO3 has brought a system to the game, that means if you don't have the best of the best, no matter how good a player you are you will be seriously disadvantaged. This is totally wrong. As long as you have reasonably good equipment you should be able to excel in all maps if you are a good enough player. See the point above under Lack of Balance.
    I like most of your ideas, but gear has to play a role in power. There is little other way to differentiate between players. That said you are right that it needs to be balance. Gear should make a difference. Actually right now gear barely makes any difference at all except in pvp. I mean honestly, elixers are all that matter in pve right now.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
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  6. #26
    Forum Adept Gavry's Avatar
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    I agree if you have two players with the same skills and same playing ability then equipment should be the deciding factor. The vast majority of difference should be skills/attributes and ability to play the game.

    I agree elixirs play WAY to much of a role right now. They should be almost non-existent. The best place for elixirs to play a difference is for XP, equipment drops, and when you want to solo or play with a well underpowered group. A well balanced group playing a map appropriate to their level should NEVER need to user them.
    GAVRY - LEVEL 50 TANK | BAVIAN - LEVEL 50 CASTER
    Gavry's Great Ideas Thread | Pocket Legends Manual Thread | Skill Overhaul Document | Quest Overhaul Document
    To my friends, thanks for the good times. Goodbye

  7. #27
    Luminary Poster Fyrce's Avatar
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    Um, the spacesuit is not a cure-all. Many times the spacesuit guy is dead and I'm the last birdie standing... and my birdie does not have anything super rare. Well, that he can wear. So I have to disagree with gear, even the super great new rare ones, being a cure-all.

    I think some people think EQ is it, just as some people think you can run areas just by hacking and slashing, even if you are a mage. Just like some groups found Ao2:Plasms Pyramid difficult, I think those types of players are having the same problems with Ao3, and Ao3 gives the good players a slight challenge. So I can imagine what the average player or the brute-force player thinks of Ao3...

    I think that's why I see so many flat players in great looking EQ... but they are still flat. LOL.

  8. #28
    Member SpeedWeed's Avatar
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    1. with the exception for void gear and cosmos. there is a painful lack of ms in almost all the new gear. barely any hs. which i believe is due to the devs trying to remove gold from the game. tank elixir usage may not be mandatory but hp potion chugging is a necessity now.

    but the potion and elixir usage drains too much gold for most casual players to afford

    my suggestion is to reprice the gold/elixirs/hp and mana potions in the platinium store. so casual players can use platinium to buy potions/elixirs at a more reasonable price. ( STS also gets to earn from this too )

    currently the pricing is just silly.

    150 plat for 35k gold (spending so much money on plat for 35k gold which gets you almost nothing in the game? )/ 24 plat for dumpster punch ( dumpster punch costs 12k gold. )


    2. leveling has become to excessive. we just end up mindlessly grinding the section of any instance that gives us the easiest/fastest xp.


    even blizzard has made lvling alot easier in WOW. because grinding mindlessly is not what a typical casual gamer enjoys spending their time doing. especially since lvl 50 gear makes a noticeable difference in being able to successfully complete AO3 content. lvling should be made easier.


    3. the current game is steered towards farming with 2 str bears 1 str bird 2 str enchantresses being the most effective team.
    stack as much armor as u can. pin boss against a wall. right finger for skills. left finger permanently chugging hp potions.

    my personal experience has given me the impression that most other pre lvl 50 builts (dex bear/bird/enchantress. int bear/bird/enchantress.) are not effective or useful at all even with tank pots.

    heck my pally with full lvl 45 mynas. i used tank elixir and i still got one shotted by overlord.

    the non str builts just die too often due to low armor. thus creating a bigger chance for a wipe.

    It's like bringing a knife to a gun fight.

    AO2 was alot more casual friendly. u can have any random builts but at least have one tanking bear. you should still be able to make it thru. PUGS were relatively easy to get and you can clear thru AO2 without difficulty.

    AO3 in order to smoothly progress. a lot of people are taking to booting "unfavorable" class builts. because it's just crippling yourself and your chance to clear the instance smoothly. ( i admit to doing this )


    Granted some of the players need to learn to play. having a newbie who breaks barrels unknowingly and killing the party. unloading spells onto overlord when his shield is up. not aiming for the alien sniper first even though it's totally kicking our butt.

    kinda makes me feel like kicking a baby seal/smashing elmo in the face with a sledge hammer.

    Armor stacking should not be the only viable option. damage reduction should be % based and level based.

    It would also make 1h fast weapons with high dps become viable against bosses.


    4. lvl 50 non void rift cosmos gear are pretty pathetic. isis/thoth pieces in AO2 had fairly reasonable stats. and allowed casuals to enjoy the game. the new lvl 50 pieces fate/destiny/fortune are pretty crappy.


    fate destiny fortune should have a favorable set bonus. cosmos pieces should be slightly better but giving a better set bonus.

    this should balance things out. and make the game playable for casuals and the hardcore ppl can still aim for a full cosmos set. ( for looks and the set bonus ). this would make the game enjoyable for all.


    5. Quest giver achievements should be introduced for AO3. rewards being a nice piece of gear. gear should be slightly better than fate destiny fortune lvl 50 pinks but not better than cosmos, void, rift.

    example: get a quest to kill certain number of certain boss for a specific gear with specific stats/ specific look/set bonus. ( maybe 10-50 kills of a specific boss)

    nice gear for casuals. content accessible by anyone. sure the hardcore ppl can do a POKEMON and "gota catch em all". that's their choice but it won't affect the casual players.

    more content accessible by all players. makes for happy players.
    Last edited by SpeedWeed; 10-15-2010 at 02:26 AM.

  9. #29
    Member Trollpackan's Avatar
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    When I first saw this thread I had a lot on my mind that I wanted to say, to explain how I'm experiencing this game...but it has all been said allready so I can just agree with most of the writers.
    Though I also feel, when reading some posts in this thread, that farming/rushing is the biggest problem creating all these differences between casual and hardcore players. I don't think that I agree with that. Yes the reason for farming, to get more of the rarest pinks to sell and get filthy rich, is wrong but that's also the problem. There needs to be other things to do rather than getting the most money or the most rare pinks to show off in. The farming/rushing as a "concept" is no problem for me as long as there are other things to do as well.

    I'm kinda new to this game, been playing for about 1½ month now. I like the casual part of this game. Playing through the maps, killing everyone, hoping to get a cool pink which I mostly don't...
    I have a lvl50, lvl47 and a lvl30. My first lvl45, a mage, I got to 45 by playing, playing, playing. I used some xp pots from 44-45 I think, becuase I had some money. Then I took the tank up to 45 using more pots. When AO3 was released I started out by playing through all maps with the tank, using some xp pots. I ran through them again. And again. Then I got bored and put all my money into xp pots to reach 50 sooner. Why? I don't know. I guess that the stressful tempo everyone has gotted made me do it as well. Now I'm sitting here rushing/farming to get the best gear (which I don't get anyway). What has become of me??

    Hmm...no that I read this I see that it's not completley coherent and sometimes makes no sense. But there's so much that wants to get out, and so many thoughts.

    But to Summarize:
    - I am a casual player, that has turned into a hardcore player trying to get the best gear and the most gold. I don't want to be that, I AM a casual player.
    - As many people have said before, what we need is more things to do. The only thing we can do today is some PvP and farming for pinks/money.

    Things like more
    - elite quests
    - guilds
    - guild specific quests and elite quests, requireing certain guild setups to enter a instance, maybe a minimum number of members in the group
    - Maybe internal and official guild leaderbords, trophys and so on to get the guild memebers to help each other at the same time as the compete agains each other in various ways
    - Guild "hall" with maybe a guild bank (stash), infoboard where you can write things like "tonight at 9 we'll meet at glumdoll to smash some skulls"..well you get the picture.
    - auction house (only to get the prices down)
    - jobs where you can create things like bags, weapons, pots and so on
    - More gear to wear like rings, amulets, boots, gloves
    - The possiblity to tweak the gear by yourself or by a person who has a certain job (like above). This means that you have to turn to your guild to get help or someone else if you don't have that job in your guild.
    - More ways/easier ways to communicate

    Well most of these suggestions have been posted before but I think they are really good and even though it will take some time to get everything in the game I'm willing to wait as long as we can see things happen constantly.

    See you all out there.
    Dorogan - lvl 50 Tank | Trollpackan - lvl 47 Mage | Tensebow - lvl 30 Willhelm Tell

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