If you have played Arcane legends in the last 12 Hrs, you have probably noticed a few slight changes to either your weapon or your skills NBD. If you are one of the majority of players who play a WARRIOR class however, and you enjoy either the CAPTAIN'S AXE or a little skill called VENGEFUL BLOOD then you are probably still in the fetal position, weeping and seriously considering sucking your thumb.
-I cannot blame you and any rogue who tells you to buck up and perservere is a hypocrite, because if the rogue had suffered a loss in PvP "edge" that was even remotely close to the edge Warriors lost yesterday, they would be whining more than ever. As of yesterday's update the Warrior has had one of it's most prominent skills, Vengeful Blood, completely robbed of a once juicy mana-buff that made tanking mobs as we know it today/playing PvP against deadly rogues both VIABLE & AFFORDABLE gameplay strategies. The primary skill has now been reduced to an impotent de-buff that affects nearby enemies making their attacks restore a minute portion of your mana&health. While totally awesome in CONCEPTUAL form, (The concepts behind new veng make it the ultimate tanking skill.) this new de-buff has proven in early, yet extensive, in-game testing to be quite BROKEN and insufficient. It has forced many players to spam mana potions in an effort to use offensive kills that were already weaker than the Sorc's and Rogue's offensive skills.
-Furthermore the covetted Captain's Axe has had its 80% dodge buff proc reduced to 8%, pretty much making it a useless meat cleaver that will likely be worth half of what players had to originally pay for it in just a few short hours. I really enjoyed having an axe in the game, that was worth using, but I guess the good die young. (This is where I salute.)
-Many players, guild mates and forum members (including myself) have expressed just how much dismay this surprising update has caused and yet all information from the few Devs who would talk has indicated that they have every intention of "tweaking the numbers slightly" and little to no intention of atually listening to the rage-laced outcry within the AL community . Many people are finding their beastly builds completely neutered by a system that has stayed the same through two new lvl caps and expansions and yet was suddenly drastically changed in an effort to "better balance mana potion usage".
Please consider these valid points I have picked from various rants on the new "Vengenothing" update. For more "statistical" info on the effects of these changes you can check the extensive thread regarding yesterdays "update" in the AL Announcements section.
- Rogues have complained about unbalanced usage of mana potions since the beginning, but the reality is that their skills hit the hardest and SHOULD cost the most to use. Additionally warriors are pretty much the number one consumers of health potions when they are doing what they do best, TANKING HITS with their bulky health and (now wimpy) mana. (Think about how much dmg a tank has to absorb and how many potions allow that to even happen... aren't we pretty much even guys?)
-The new debuff mana effect essentially gives rogues and mages the option of denying you any sort of mana regen by choosing to cast buffs and cancel attacks when they see you power up your now pathetic Veng buff. The effect? Vengeance is no longer useable in PVP, ruining any small chance at competitive PVP play that warriors ever enjoyed.
-Weaker warriors, might quell roguish cries of "OP!" for the time being in the PVP metagame, but with weaker warriors comes weaker farming parties. You rogues and mages need your Tanks as buff as can be so that your fragile frames can rain pain from behind cover! This can be observed even more so on elite runs, where the debuff absorbs harder hits, but the lack of horn support leaves most teams totally struggling. Essentially, nerfing tanks is going to dramatically change the game for players of all classes and levels. (I already know a few major paying players who have simply quit playing after 6 hrs of contemplating the updates.)
Normally, I would not complain about an update with awesome new lvls and items, but when it ruins gameplay for me I have to speak out! I would like to hear your thoughts on this subject if possible. Please speak up and let the community know how this is affecting you and your guildies/fellow players. Maybe together we can draft up some useful suggestions for how this can get FIXED. If you disagree with my viewpoint I would like to hear you as well, just plz try and explain yourself so I'm not simply stuck shrugging...
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