
Originally Posted by
cookiez
My opinions on the solutions to this Critical Problem:
• Once again, the developers can do an game-wide nerf, rebalancing PvE and PvP to account for the increasing stats as they did during the L50 cap. This worked out rather well and stalled the problem until it became apparent again this cap.
• Certain skills should be set to land more often, thus decreasing the dodge factor.
• Greatly increasing the hit percent to break through the dodge factor. This one seems more manageable as it does not involve reworking the entire game.
• Decreasing L9 skills. Coupled with high armor and dodge, it makes matches way more luck based than they should be.
Pocket Legends is your founding game, the reason why Arcane Legends is able to be here today. Please, show your old players some love and show us that you still care about Pocket Legends as well as the other Legends titles.
I believe a developer mentioned that they have a staff of 30+. I remember when Pocket Legends first started out, they had a staff of 10 plus. Now, there are 4 legends titles, so can’t the staff be split evenly so all of the games can receive constant updates instead of 3 being ignored and one getting all the attention? I’m sure this would increase revenue as well since people would be satisfied in purchasing platinum in every game.
Sincerely,
Apollo
Boom! +1 to everything! Lvl 9 skills I think we should keep, but after lvl 6 make the skills only increase by half as much as they did (instead of +10 damage only +5)
If they rebalance pvp it would be such a fun challenge!
And yeah, they did say they had over 30 people. I don't think it's to much to ask to put 1-2 people on fixing pl.
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