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  Click here to go to the first Dev post in this thread.   Thread: Rogues lets ask for our dagger dmg

  1. #21
    Member Gymfreak14's Avatar
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    Quote Originally Posted by Spicy1 View Post

    How? I just did seas in 3.02. Fastest run ive ever done. Before i was using agile lifethiefs of force, now slicing flintlocks of brutality. Gear is the same otherwise. Combination was 2rogues, a sorcerer and a warrior. Imo pve is fine now when it comes to dealing damage.
    Screenshot of the 3:02 with a warrior. Lol not trying to call you out , but if you are seriously running faster then 4 time running rogues , then kudos to you & your team.

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    Senior Member Limsi's Avatar
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    Quote Originally Posted by earhole View Post
    I did a 12 minute + with 4 warriors
    I feel you, what did you get for a drop though?
    duck dynasty falls

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    I don't think it is. I agree that rogues need a damage up... We have almost the same damage as a warrior. I see warriors lvl 25 with the same dps as me and Iam a lvl 25 with sealord armor which is the best for our lvl.

    Rogues just aren't any fun anymore.... We really need a buff on our damages!

    - Ryuushadow
    - Never seen until its to late!

  5. #24
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    Quote Originally Posted by Gymfreak14 View Post
    Screenshot of the 3:02 with a warrior. Lol not trying to call you out , but if you are seriously running faster then 4 time running rogues , then kudos to you & your team.
    I think we could do alot better, considering i'm not even close to maxed out gear. All were my guildies, warr was maxed (no mythic), sorc was maxed (with mythic), another rogue had maxed gear (no mythic or arcane) though he was using depraved blades. Time shift+entangling trap=massacre combo

  6. #25
    Member Spicy1's Avatar
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    Quote Originally Posted by Limsyoker View Post
    I used to do 2:10 with four rogues, now it's back to 3:30
    I think sts never intended elites to be ran thru with 4characters of same class in the first place.. I'm glad they finally fixed lifethiefs. I wasn't even very fond of them back in the s1.

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    Banned gundamsone's Avatar
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    So Spicy1 let me ask you this,

    Should a DPS/DMG class be running the slowest time and have the hardest time when solo farming pve kills @ lets say tombs 4?
    You keep forgetting our main aoe skill we used to rely on was the holy auto atk and razor every now and then (but can't rely on that b/c of the long cooldown)

    You keep talking from a team perspective which I agree there's no need for a buff, but a slight buff for our base damage will not really affect the game play THAT much.
    We used to hit 600-900s easily and no one was really complaining about us hitting too high.

    The only reason as i've said before why this got too much attention was the fact that all the new daggers showed similar stats yet hit bad damage. Most rogues were infact hoping for more of a buff on the other daggers so they would put up a fight with the lifethiefs but instead STS just took the easy route and nerfed lifetheifs down to where the other daggers are.

    I don't see why any rogues would be against this other than those rogues who could not save up for a pair of lifethiefs and were stuck using the lower ended gear.
    But this would not apply to those individuals because again i'm only asking for a base dmg increase on all daggers across the board which would not single out any dagger, making it the "best" again.
    Last edited by gundamsone; 03-15-2013 at 01:49 AM.

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    Hey who cen tell me build rogue for pvp or max dmg dps endd warior

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    Senior Member Limsi's Avatar
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    Quote Originally Posted by gundamsone View Post
    So Spicy1 let me ask you this,

    Should a DPS/DMG class be running the slowest time and have the hardest time when solo farming pve kills @ lets say tombs 4?
    You keep forgetting our main aoe skill we used to rely on was the holy auto atk and razor every now and then (but can't rely on that b/c of the long cooldown)

    You keep talking from a team perspective which I agree there's no need for a buff, but a slight buff for our base damage will not really affect the game play THAT much.
    We used to hit 600-900s easily and no one was really complaining about us hitting too high.

    The only reason as i've said before why this got too much attention was the fact that all the new daggers showed similar stats yet hit bad damage. Most rogues were infact hoping for more of a buff on the other daggers so they would put up a fight with the lifethiefs but instead STS just took the easy route and nerfed lifetheifs down to where the other daggers are.

    I don't see why any rogues would be against this other than those rogues who could not save up for a pair of lifethiefs and were stuck using the lower ended gear.
    But this would not apply to those individuals because again i'm only asking for a base dmg increase on all daggers across the board which would not single out any dagger, making it the "best" again.
    And to add to our injury, for those who bought lifethiefs in hope that it serves its purpose to be the most coveted dagger got really screwed when the nerfing took place - losing tons of gold.
    duck dynasty falls

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    Senior Member Faliziaga's Avatar
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    The close combat boxing kung fu mana-independant playstyle with the lifethief was great fun! Thats what I miss most.

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    Quote Originally Posted by Faliziaga View Post
    The close combat boxing kung fu mana-independant playstyle with the lifethief was great fun! Thats what I miss most.
    Yeah, those were the days! Now it's a little bit slow. I was hoping some sort of boost to our daggers or probably something better than those depraved.
    duck dynasty falls

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    Senior Member Faliziaga's Avatar
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    Maybe they could increase the dex proc on flintlocks

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    Quote Originally Posted by Limsyoker View Post
    And to add to our injury, for those who bought lifethiefs in hope that it serves its purpose to be the most coveted dagger got really screwed when the nerfing took place - losing tons of gold.
    Quote Originally Posted by Faliziaga View Post
    Maybe they could increase the dex proc on flintlocks
    Or better increase the dps so it's worth farming for. We normally rely on normal attacks with the aid of our aimed and nox, so for pve, we really do need something like the lifethiefs. Since the lifethiefs were a product of mathematical error, i'm good with something that's a little bit less than the alps.
    duck dynasty falls

  15. #33
    Forum Adept lovestriker's Avatar
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    I think we should attack faster since we are rogues. And I think it's kinda weird that rogues have the highest damage among the three classes. Originally, they were meant to have low damage (lower than them bulky classes at least). What compensates for this is their high dodge, crit, hit and damage per second.

    Based on other MMO, Warriors should have the highest defense, hp, and damage. In our case they only have the highest HP (Rogues can have higher armor than warriors while still out-damaging them).
    I also think sorcerers/mages were not really meant for having high dps. They are more focused with their magic and spells.

    Just a realization.
    Last edited by lovestriker; 03-15-2013 at 03:34 AM.

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  17. #34
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    Wrong section.

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    Quote Originally Posted by Raxin View Post
    This is a joke right?
    ^ warrior ^

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    Rogues have been nerfed very badly dps wise, they rly are trying to make us more of a dmg class and want us to focus on skills. I mean just look at the fact that they are giving us more mana...
    Last edited by Vystirch; 03-15-2013 at 09:33 AM.

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    Quote Originally Posted by gundamsone View Post
    No one really complained about it so I wouldn't consider it to be a bug then.
    I just want to point out that just because nobody comes clean about a bug or exploit, or even figures out that's what it is, does not make it not a bug/exploit.

    Look how long it took warriors to figure out the windmill bug.

  21.   This is the last Dev post in this thread.   #38
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Spicy1 View Post
    I think sts never intended elites to be ran thru with 4characters of same class in the first place.. I'm glad they finally fixed lifethiefs. I wasn't even very fond of them back in the s1.
    Yup, pretty much.

    Closing this up.
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