The bad part about the new Vengeful changes is that for you to get mana back you need to be hit. So a tank that likes a dodge build or just as the game grows and dodge gets higher, you will be avoiding getting hit and therefore getting no mana back.Thoughts? Dodge gear plus 5-10% from pets can easily be 20-25% dodge. If you have the skill that boosts dodge for a short time then you counter the effects of VB. Please look into a different way to do this. Maybe since the rest of the skill is offensive, the skill should give you some small life steal for each mob you hit.
It would be nice if a Sorcerer could curse a group and as the group hits the cursed targets they can regain mana%. As curse stands it is pretty weak in the long run. How long does curse last anyway? Seems to be too short
It would be nice if Juggernaut would be an aura that lasts like 30s and would pulse every other sec give a small % of health back to anyone within 5m and the upgrade could be where it it taunts while the aura is up, maybe an added small mana pulse, etc. the long cool down is kind of a waste of a skill slot if it doesn't add some longer benefits.
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