Originally Posted by
mstj
IMO, Heal and shield is working good. Warrior's Jugg has 500 dmg covers only, HOR heal as it's dmg output(Of cause multiple time tho cuz they are TANK) too, but we are the only one who can actually heal mana. Even every party of us. Only think I don't understand is getting aggro after mana heal. Skill doesn't say anything about taunt, it should NOT taunt like it does now.
The real problem mage have is that it's skills are not working as described.
For Time Shift, I do think it has to ROOT, not just snare because warriors can jump out with SS, rogues can run out with Piercer. And you know what? Longest attack range of mage is 14m of Forst bolt, But Warrior's Axe throw and Rogue's Piercer are 16m. And it's not stun, ROOT. they can get out with a skill, still attack from it. while we drop it rogue can 1 shot kill with AS, warrior can pull us in(AT) or jump out(SS) and windmill to snare and kill us. It's not fair that we don't get what it is supposed to do with a skill point.
Just TS should snare, Charge TS with Freeze time upgraded should ROOT as it is made.
And Frost Bolt, too. It should freeze(stun) them as it is made. not slowing down only. it's cool down is 3 sec, so 1-2 sec of freeze will be reasonable. but still need to FREEZE.
And Ice wielder upgraded charged attack should freeze 'enemies around target' as the skill describes.
Fire ball should not stun if it is not upgraded with Impact(Knocked down and briefly stunned) and charged.
Lightning Strike too. if Shock is updated and charge, we should have 25% chance of stun for 3 sec.(3 sec is good because it is only 25% chance)
And I think these two are working. But TS and Ice, they need to be changed.
I think we are weak not because of lack of dmg or heal ability, but because our skill is not working as it is made. Why is this happening to mage only?
I don't see any skills that is not working as it is described in pvp on other classes.
This is NEVER going to make us OP, because, Rogue will still 1 or 2 shot kill us if they have a chance, we can't stun warriors with Jugg.
Mages' skill dmg output is about 200-300(thunder with crit never make even 1k), it will still take forever to kill a warrior, and even rogue is hard because they dodge like crazy.
It's not supposed to be just a dmg game, but strategy game with skills of each classes. Especially for mage.
Mage do need our skills working properly to have enough time to do enough dmg.
Well. I am not asking something too mush. Just make it work as YOU STS says on skill description.
That's it.
-------------- edit
And I do think mage need to better dmg than warrior. Not like rogue but slightly better. Right now it's same or less.
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