Well said.
Off topic tho, but just experience a REAL freeze in pvp.... literally in ice.. like for 5 sec.
Anyone know how this happened?
From a pet? Or only some mage have glitch like windmill did?
Obviously not from my ice...
Well said.
Off topic tho, but just experience a REAL freeze in pvp.... literally in ice.. like for 5 sec.
Anyone know how this happened?
From a pet? Or only some mage have glitch like windmill did?
Obviously not from my ice...
prolly from pet, like ripmaw.
you can follow up your skill stun with a pet stun and pet stun last longer than mage stun.
could be a rogues bow stun they too last longer like pet's
Its abug i think that pet can stun within the 7 sec stun imu time.
STS removed stun mainly becos too many ppl complain about it . its just not fun being stun all the time for any of the classes.
as the pets stuns and warriors has two stun skills. its the time to increase mages dmg and survivablity.
The thing is that they want mage to be a team support class. but warrior has much better support skills than mage . they should play more pvp. the most thing ppl shouting to mages r ( mage mana). if u dont have it. than everyone knows what word will follow up.
pls make some good skills for mage. make ppl appriciate mages work not only by being a mana battery for other class to kill.
Yea the duration on pet stuns are bad. Well only bad to people like me who don't have stun pets like me haha.
I got "stunned" by a warrior guildie yesterday and literally twiddled my thumbs while he pecked my life away. For a casual pvper like me, I was surprised because I thought stun durations got chopped. So I asked later. Yep, it was the pet.
Want to improve Mage skills? Make shield and heal break stuns/snares. And add feeble to fireball so we don't have to eat 2k aimed shot alpha strikes. -_-
/edit
Also lower stun immunity duration. Seriously you can get chain pulled by Axe Throw all day (basically a stun if you're trying to kite), and teams of warriors can still chain shield. Where's the immunity on those skills?
Last edited by Delphina; 03-21-2013 at 09:38 PM.
Airys <Average Joes>
I bought Clyde to test, but it doesn't stun at all...
And my warrior has axe throw but it rarely stun too.
I don't know how other people stun me for that long. Haha
Want to improve Mage skills? Make shield and heal break stuns/snares. And add feeble to fireball so we don't have to eat 2k aimed shot alpha strikes. -_-
And this is a great idea.
We have no skill that removes move impairment. Shield sounds good with this. Maybe with one of skill upgrade.
We need feeble like warrior against rogue too. But fire ball seems too strong cuz of 3 sec CD. Maybe Time shift sounds more fair. 10 sec CD and we need to risk to use it. Well. Axe throw is still better but this could be applied to multiple target, so seems fair.
Anyways. Mage deserve new update!!!
Last edited by Excuses; 03-21-2013 at 01:34 PM.
clyde stun/root/stop enemy from moving with fear is by chance. i think mosr pet stun by chance just ripmaw has prolly the highest rate to stun.
my guildmate says Goerge pet has a 100% stun. cant confirm coz i dont have one.
With pet stun there is no advance for mages at all. and the new pet . well. mages get the least benefit yet again.
thx for all the replys and all hard core mage players. i just felt got fed up ATM. i decide to quit for a while.
It was nice to play those good mages in the game. Cero. Babybentlt. Jamesthelord. sorth. Geniunous. Etc. thx for the experience.
Good luck for u all.
Best regards
Bluefish
I have a lv26 mage, I dont think mage skill need to get improved, they are all very good now.
But compared to my warrior and rogue, I feel like the skill charge time for mage is slightly longer than others. But I havent test it precisely.
I agree on the heal, it could use some improvement.
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