Originally Posted by
Battlegrinder
Why would you want to use that ring? The stat boosts seem pretty trivial. Why not use something like the iron band of life, or maybe steel band, or whatever its called, that gives you +3 HP regen, +1 Mana Regen, and I think +2 to armor. That sounds a lot better than a few extra HP and some extra damage and dodge.
2 dodge is way better than 2 armor. In fact, its better than 4. And HP regen is superfluous to a character that heals twice. Let's consider a Lvl 60, pure STR (base 302) rhino wearing Strongman Glyph set (best set at this Lvl):
Armor = 41 + 9 + 64 + 51 = 165
Dodge = 5 + 5 + 5 + 5 + 11.75 = 31
M/s = 5 + 5 + 5 + 5 = 20
HP = 400 + (382/2) = 596
Damage = 11.5 + (382/50) + 235.5 = 254
Now, consider the rings. First up is Acrobat's Fine Iron Band:
+Armor = 0%
+Dodge = 2/31 = 6.45%
+M/s = 0%
+HP = 20/596 = 3.35%
+Damage = 4/254 = 1.5%
Next in line is Fine Steel Ring of Life:
+Armor = 4/165 = 2.4%
+Dodge = 0%
+M/s = 1/20 = 5%
+HP=0%
+Damage = 0%
Lastly Fine Iron Band of Life:
+Armor = 0%
+Dodge = 0%
+M/s = 1/20 = 5%
+HP = 20/596 = 3.35%
+Damage = 4/254 = 1.5%
Percentage wise, the dodge ring gives bigger bang for the buck. It is also better to avoid an attack (take 0 damage) than to reduce damage from an attack (take D-4 damage). And whatever benefits of 4 armor has been swamped by 20 hp from the dodge ring. You have to receive 9 attacks in rapid succession (before either one of your two heals kick in, and assuming 3 were dodged) before 4 armor is better than 20 hp. This should not happen most of the time. You can heal every 2.5 seconds.
For mana, I have found 20 M/s to be sufficient for spamming skills all day long. 21 M/s is just extra. The 3 M/s from Fine Crystal Ring of Life is more for the earlier levels where mana is tight. Endgame, there are better things.
Your choice.
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