1. The 25% miss does work on bosses but mages are so squishy we should Kite and avoid hits. Helps a bit with teams but I find I get more bang using my skill point in other places.
2. Chance for ice patch to trigger just doesn't make is worth (20% chance upon kill). If u do the math it maybe 5% chance to process at all. Besides frost bolts charged have quick recovery time and always aoe, this just feels like another point better spent else where.
3. I do 4 offensive spells sometimes and turn myself more blue using manna pots. Only time I do this is when new lvl cap comes out. When this happens I go 5/5 time in it's place.
4. 5% DMG on 200 base DMG is like adding 10 DMG to you're stats. 5 points into agility gives 25 extra Dex which adds almost same dmg increase plus increases health, dodge and crit. The 5% extra DMG might become best with higher lvls meaning extra base DMG but now it's just not worth it.
5. Can't argue with times usefulness with elites. Time just stinks for PvP.
6. Thanks for compliment. I do find my constant 15% plus crit makes it worth it. I think this type of build will become more popular in the future. Check out new bone fatality and tactics armors. They are pretty good stats and helps with the crit issues.
7. I always have preferred lighting over gale. I can spam two lightings in the same time as one charged gale and do much more single target dmg. In addition gale can scatter enemies during longer drawn out fights, which isn't t ideal for you're other aoe skills.
8. My original post covers how to do distribute points. If u have specific questions let me know.
Bookmarks