Originally Posted by
tHelonestud
Actually, bears do. Yes, it is two skills, but when you take into account that taunt can be stacked twice, it gives bears a constant 28 dodge buff, not 20 seconds, constant. Then you can add on the bear's much higher armour buff and offensive buff.
Rhinos have 1 purely defensive skill, stone skin.
The majority of their skills benefit the party they are in:
-Reincarnate: gives minimal buff to entire party in range as well as allowing dead party member to revive near the party.
-Restore: Heals all party member within 8 meters, nice self regen buff, but a party heal in PL is a support skill.
-Brute Force: Minimal party buff of 5 armour, minimal self dodge buff.
-Divine Aura: increases mana regen.
-Summon: A taunt(we will count as half a tank skill), main benefit, however, is an area dodge debuff making pulls much easier for bears.
-Guardian: Negates any negative effects on nearby party members, has decent defensive buff as well.
-Vital Force: Party damage buff along with a self hit buff and minimal critical buff.
After you knock these buffs and party skills out, it's left with 4 short ranged attack skills, two of which seem to be designed for a tank, to use to maintain aggro I guess. The other two are just general aoe damage skills with minor 3 second debuffs.
With a good tank(bear please) in PvE birds do not really need to stay at far ranges, in fact to maximize damage they should be coming into around 8 meter range to land cruel blast, which is the first point where a bear could hit after a missed/dodged beckon or hellscream(rank 9). So 9-12 meter would be the minimized damage zone.
If you want to kill a birds damage at 3 or 4 meters, you better increase hit chance on avian scream and repulse shot.
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