Strategy
How To: Speedrun
So basically, when you and your party start from your very first spawn point in the bottommost map, after resching your first T junction, continue straight to battle
Dragonet.
Next backtrack from
Dragonet's room to the T junction, and battle the
Elite Firey Minions. Follow the path, whist killing every mob in your path, and battle
KOAL. Ensure that everyone goes into the portal towards the second half of the map after
KOAL is killed. You might want to kill the adds from KOAL's room to make sure no one is left behind.
Once everyone made it through, split the party into groups of 2-3 and destroy mobs from both paths. After meeting up from the "Square" path, make your way towards the
Dragonet Family, continue straight and battle
Aunt Emma. Killing
Aunt Emma unlocks the portal towards
Onyx, so revive your friends from the encounter and fight
Onyx and his healing adds. After killing it, get to the portal to your right of
Onyx, which will send you back to where
Aunt Emma is. Continue following the path, eventually towards a red crater nest where the
Red Dragon lives.
And that's all there is to it.
Boss(es) Strategy
Dragonet
Type of Fight: Tank and Spank
Take out the Monolith as the Monolith heals the Dragonet every 5 seconds. Killing it afterwards should be a breeze. Beware of the adds that might pop up at the start and during the encounter.
Elite Firey Minions
Type of Fight: Tank and Spank
The Ursan minion would Beckon parties towards it, and the Avian Minion would push parties away from it. Similar to Forest Haven's Firey Minions, those bosses are easy and
do not count as a boss. As a result, those bosses may not grant loot to all players, though there is a chance that they would drop Pink loot.
KOAL
Type of Fight: DPS race; Gear Check
KOAL would Beckon parties towards him, and then makes a large AoE that could deal massive damage, and will free some of the 6 invulnerable adds around him. Parties should purely focus on Koal itself, as focusing on the adds in this case would waste time and could cause a wipe.
Dragonet Family
Type of Fight: Tank and Spank
At the start of the encounter, 2 meteors would fall from the ceiling in 2 random areas of the room, creating lava puddles. Dragonito would then appear and do battle with the party. When a Dragonet's HP reaches 25>HP%, 2 more meteors would fall in 2 random areas of the room, and a Dragonet would spawn. Do note that Dragone is the final Dragonet to spawn in this encounter, thus killing him after killing Dragonito & Dragona grants the whole party loot.
In total, 6 Meteors would fall to 6 random areas of the room, pushing players away from the area of impact, and 3 Dragonets would spawn, one by one.
Aunt Emma
Type of Fight: Gear Check
Aunt Emma, reincarnated in the Underworld, will send waves of AoE damage that will deal more damage the further one is away from her, thus players should get close to her to minimize damage. However, similar to her encounter in Mount Fang, she would stop sending AoE damage waves, and instead charge up for 2-3 seconds to release a close ranged 7m AoE that could prove fatal to squishy classes such as birds and mages, so when she is charging, players should get away from her.
A good sign that Aunt Emma is about to release her close ranged AoE is when she suddenly stops releasing her AoE waves per second.
Onyx
Type of Fight: Tank and Spank; Council Encounter
This boss has 4 adds that heals him, and has splash damage. Firstly, take out his adds when they start to emit a green-orb like aura; it means the add has temporary lost it's invulnerability while it is healing the boss. After killing all 4 adds, take out Onyx. Ensure mages do their job spam healing the party during this encounter.
Red Dragon
Type of Fight: Battle For Survival
This boss is feared by most parties, and it truly deserved it's reputation. This boss is the strongest boss in Blacksmoke Mountain, even the Elite Red Dragon couldn't compare to his ferocity.
Now first and foremost, the party should make a formation like this. Special Thanks to
FusionStrike for the pic.
Now against the Red Dragon, make sure
none of your friends run beyond the Reset line. Kill the mobs first and foremost, as rushing down the Red Dragon only summons even more mobs, which would overwhelm you and your party, even with thrasher.
The Red Dragon would clear all aggro stacked on it and smash the ground, sending any members not in that position away from him, and summoning another wave of adds
for every 1/4 of his HP remaining. This means the red dragon would summon mobs on
3/4, 1/2 and 1/4 of it's Base HP. Killing it after it's third aggro clear will not take away the mobs, so the party should leave and remake after the Red Dragon is killed.
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