Ok Mystical, I'm not sure what your issue is. I'd ask that you please be more thorough in your documentation and less "sensational" with your posts. It would really help us if you are seeing a specific issue. Our QA team has played and doesn't see an issue with it. If anyone else wants to take some time to post their experience, we'd appreciate a different perspective. Given that we have thousands of players playing and few, if any, complaints in this vein, we're pretty confident that everything is working as expected.
I just took the time (playing on live) to load up a rogue at level 16. Here is my experience. I don't see anything amiss.
0/1600 exp Lvl 16 Rogue.
17/1600 exp Lvl 16 Rogue after 1 solo run of the Hauntlet, killing all mobs, no elixirs
41/1600 exp Lvl 16 Rogue after turning in the Hauntlet quest (I had it in my quest book and just had to turn it in after seeing that golden question mark)
58/1600 exp Lvl 16 rogue after another run, this time with a 15 Sorc and a 16 Sorc. I am running on live and not controlling who can get in the run.
Purchased the 2x 15 min elixir, 60 minute combo elixir and the 7 day exp elixir. Keep in mind that xp elixir effects are additive, not multiplicative.
100/1600 exp Lvl 16 Rogue after a run with a lvl 17 Warrior with all of the above elixirs running.
Seems fine to me.
Please keep in mind that exp gives fractional points per kill. In general 1 kill does not equal 1 exp.
Also, for what it is worth, I found the Hauntlet a horrible leveling game play experience solo. I much prefer to fight a nice string of small groups or individual mobs when playing my rogue, rather than the hordes of health chugging groups that I get in the Hauntlet. IMHO, I'd rather play the normal zones than do solo Hauntlet runs. It was a lot more fun when grouped with the 2 Sorcerers, who were nicely crowd controlling and aoe nuking the mobs.
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