With apologies to those whom I had to boot... But I told them it was clearing and they ran anyway.
Well, first, Plot Holes is in a realm with 119 mob mummies and all you have to do is clear in a counter clockwise direction to get to him, which still leaves about 100 mummies after Plot Holes is dead. I can understand why people would just go through the gate that is right next to him instead.
Second, the Gurgox hallway mobs are killers. We died so many times trying to clear that I came to the realization: it's not ONLY because it is faster, it is because clearing is hard. All it takes to rush it is a damage pot that you were going to use anyway, right? This is where I had to boot because people finally got frustrated with my saying no and ran for Gurgix anyway. I image I got removed from a few peoples' freinds lists yesterday.
Speaking of friends, thank you Arterra and Banned for helping out.
Mynas was easy, firstly, to clear, nobody died, and then to defeat.
Leaving that one portal that the rushers skip. We fount our way to Keeper and it was as difficult there as it was for Gurgox. Banned got a good pink. I will say, it is easier for a Mage to respawn and run back though cleared hallways. But we did not all remain together for the other boss in this level.
Anyway, I see why people run. It is easier!!! The path of least resistance is completely natural, so one should expect it.
I will continue to host clearing games, however. Add me if you are willing to help.
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