Quote Originally Posted by Galazy View Post
what about making gold and plat tradable, akin to what eve does. Plat cant enter the market unless some1 buys it, but it then allows people with ample gold to trade for the plat with no loss to spacetime. The on flaw with this currently that i can see is that no1 is goin to want to trade their plat for gold, even though many would want to do the opposite trade because of the lack of uses for gold. With ample uses for gold, the system could work.
This might be a viable option but I don't think it could work with 'no loss to Spacetime'. What you seem to be forgetting here is the profit Spacetime will undoubtedly make off of what I'll call 'gift card inefficiencies' in the current market, aka, I think most players probably won't end up using all of the platinum they buy, but they still paid for it. In your scenario, these unused platinum would be traded to other players, who then do not have to buy platinum, so that would take out a chunk of profit.

However... on the other hand my general feeling is that whatever profit hit some of these proposed solutions might bring, the added depth to the in-game economy and thus depth to the end-game for hardcore players, etc. would be improved, and overall drive more sales / word of mouth and such and help retain players hooked onto the game longer than without, thus offsetting short-term profit loss. But that's just my personal theory spun out of thin air.