Can't wait for this getting tired of spawn kills
Pl Cheoragire warrior 50+
Sl Anadrarin operative 30 former gm
Dl Asahetek 31
Al Asahatek rogue 31 officer vengeance
Actually, I disagree with this one. Obviously, the team could wait in their spawn room till they regroup. However, this could prevent the other team just to wait in front of gates for one of the opponents. If they know that there is possibility that from spawn room the whole oposite team could rush on them I suppose that will discourige spawn killing in total.
Maybe there could bi time limit for spawn room stay for i.e. 30 sec and no visibility of what is inside for other team. This would prevent camping in spawn room but also making somhow risky for other team to try it.
I used to be in PvP all the time but now I didn't even tried for 3 months.
We reached the bottom of the crises but don't worry - we are still digging.
i am just stating the possible outcome if sts puts up gates to prevent spawn killing as what the Topic starter have suggested.Originally Posted by Vjerevica:1099859
anyways it seems that many have better ideas to prevent spawn killing.
I'm with you Iron and I deff agree!
A BIG THANKS TO SWEDE!!!!! thank you so much for hearing us, the players, and doing something that will positively affect the game. your quick response is really unprecedented in my mind and it really impresses me. you are truly a great dev that deserves mad props for your diligence
and care in this matter. THANK YOU SO VERY VERY MUCH !!!!!! :-) :-) :-) :-) :-)
CO-MASTER of Magnum Legendary arcane legends warrior and retired #1 in battle command on 1/14/14
remember to all those who think safe zone he said UNTIL YOU LEAVE. once you leave your vulnerable and remain so even if you run back. he didn't say safe zone he said respawn with invulnerability until you leave the zone so if you reenter you won't regain invulnerability cause you didn't just respawn
Last edited by djironlung; 05-18-2013 at 02:28 PM.
CO-MASTER of Magnum Legendary arcane legends warrior and retired #1 in battle command on 1/14/14
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
So I thought of something last night while chasing people down (lol). What happens if I'm chasing someone down and they run for the spawn room? Will their newly respawned invincible friends be able to gang me if I continue to chase? If so, that's pretty bunk.
Airys <Average Joes>
I just don't see an issue, it's really not that far to get out of spawn, there really aren't buffs that take a few sec, and you spawn in the opposite room, what's the point?
Chilicrush - Rogue
Originally Posted by Swede:1102750
This is a nice way to implement it. I like this idea.
I'm also wondering about this. I know some people who will pro ally wait for another player to walk in where they have have resurrected and proceed to camp and kill them while keeping there invincibility. Its a good idea but just saying you known some peeps are going to do this
the day the world died I didn't even say goodbye
Ign: Pocket Legends: WickedKlownz, Cainnblecter, Corpsefarm, Arcane Legends: cainnblecter, traumatized
I was wondering about this too... I've seen teams slowly fall back, and in most cases it's into the spawn area... It may not be intentional, but if someone resurrects there while the opposing team pushes forward, it will end up being an ambush.
So, maybe the one-way gate is better... and maybe, the game truly becomes CtF, because if they stay inside, the team can flag and win the game.
This is why it is better to leave it as is,
There are more issues with trying to change something that isn't that broken.
Chilicrush - Rogue
Im so tired of spawning noobs, ::sarcasm:: no way dont fix
It is broken and i'm kinda getting tired of having 5 people just rush me as soon as i respawn and i hate it when we are out numbered and they just keep coming.
Adding a temporary invulnerability buff that only lasts a short time and you can't get it back by re-entering the area or make a gate system to help protect players would be a great addition.
Bookmarks