Originally Posted by
Zerious
Hmmm... Perhaps the devs could make "PVP-only" equips as well as "PVE-only" equips? I feel like that's the only way there is going to be a balance in both relms of PL at this point.
The PVE players need certain stats in order to execute their role properly. That's understandable considering how brutal some of the maps may seem, having these "OP" stats may actually be most necessary for survival. The way "balance" is achieved in PVE is by identifying which classes can execute their role(s) fluidly vs other classes executing their role(s) fluidly against the PVE mobs and bosses.
The PVP player need certain stats that will aid them in their own functioning role (ie: Birds=dps, Bears/Rhinos=tanky, Mages=AoE nuke, Foxes= cross dps-nuke). Now having a faster pace of PVP as the level of PVP increases is an ideal concept. However, there isn't a way to establish balance in PVP when the PVE players require equips that cause an imbalance when the classes are fared against each other. Therefore, if there were equips that offer stats in PVP and also equips that offer stats in PVE, balance could be established in both realms.
Not only would both branches of the PL community be happy with something like this, but it would also present STS with more money-making opportunities as well. I'm not saying to make PVP or PVE plat-based, But perhaps different maps to farm for PVP items/sets and maps to farm PVE based sets. There would be shifts in the economy, allowing STS to offer second-(or third)-to-best equips from premium packs to kickstart players as they pursue better equipment in their campaign maps. Perhaps an improved Luck Elixir for these maps could be available?
I'm saying this problem as not "totaled" PL; it can still be fixed. But as PL's community, I feel it is us who need to find ideas to help STS help us enjoy our experience. Giving them blank rants about "dodge OP", or "Birds OP" only gives them half the information and no options. Who'll be testing these things? STS? Of course not, they're too busy for that. I think if they had players volunteer to help them troubleshoot, and I mean really go in depth with mechanics the way Physiologic did with his guides, then STS might actually give these things a shot.
If I'm not the only one willing to donate some time trying to fix the problem, then let me be the first to say "I volunteer to run tests for PL PVP"
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