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Thread: Slags arcane cooldown

  1. #1
    Forum Adept Theholyangel's Avatar
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    Default Slags arcane cooldown

    I've noticed slags cooldown's really long. 25 seconds for the arcane to come around, in pvp, we all know thats a really long time as well as in pve. When i use the arcane ability, i either need it soon and cant use it then when i can the fights over, or die before I can use it again, any of you get that as well?

    I think it would be nice if it were lowered to 15 secs like ripmaw, anyone agree?
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    Senior Member Linkincena's Avatar
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    Thats why it is called arcane ability... Its available rarely for use .. lol
    Last edited by Linkincena; 06-10-2013 at 06:09 AM.

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    Guardian of Alterra JaytB's Avatar
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    I agree.

    The current cooldown time feels like an eternity. It would be cool if it was lowered a bit. 15 or even 20 seconds would seem reasonable to me.


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    Forum Adept Jexetta's Avatar
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    Oh Theanarchy - you never read my post on the glacial cooldown time on Slag did you :P

    After using slag for the past 3 or 4 weeks (Seems like forever ago so I can't remember) I can't really agree with you. That being said, I did agree with the cool down being to long initially, but slag would be way overpowered if it was 15 or 20 seconds. You get a team running 5 slags with 25 second cool downs and it's already stun city if you chain the stuns properly - get 5 mages running 5 slags and you just run a full group towards them and it's already like perma-stun with no chance of survival.
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    Forum Adept Theholyangel's Avatar
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    Quote Originally Posted by Jexetta View Post
    Oh Theanarchy - you never read my post on the glacial cooldown time on Slag did you :P

    After using slag for the past 3 or 4 weeks (Seems like forever ago so I can't remember) I can't really agree with you. That being said, I did agree with the cool down being to long initially, but slag would be way overpowered if it was 15 or 20 seconds. You get a team running 5 slags with 25 second cool downs and it's already stun city if you chain the stuns properly - get 5 mages running 5 slags and you just run a full group towards them and it's already like perma-stun with no chance of survival.
    True, but since I avoid end game all together for that reason, I forgot about the fact that would happen. Lol
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    Forum Adept Theholyangel's Avatar
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    Quote Originally Posted by JaytB View Post
    I agree.

    The current cooldown time feels like an eternity. It would be cool if it was lowered a bit. 15 or even 20 seconds would seem reasonable to me.
    Definitely, 20 seconds would be nice compared, only fights with really good people do i have enough time to actually use slag a second time.
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    Member Spects's Avatar
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    Default

    Don`t lower cooldown. Slag`s arcane ability is already op as it gets. It doesn`t even count against the stun immunity (panic).
    Really, whichever team has more slags wins at the moment at endgame ctf.

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    Default

    Been using slag since the day it came out and I agree that it has way too long of a cool down, 20 secs would be perfect.
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    dismiss and summon to skip cooldown.

    if you dismiss a pet and press summon, it will summon the recently used pet.

    *edit - as long as you wont close the pet stable, recently used pet will be summoned by default.
    Last edited by Cero; 06-10-2013 at 06:06 PM.

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    Forum Adept Theholyangel's Avatar
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    Quote Originally Posted by Cero View Post
    dismiss and summon to skip cooldown.

    if you dismiss a pet and press summon, it will summon the recently used pet.

    *edit - as long as you wont close the pet stable, recently used pet will be summoned by default.
    Thats a lot of work to do in the middle of a fight bro lol
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    Senior Member Linkincena's Avatar
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    Quote Originally Posted by Theholyangel View Post
    Thats a lot of work to do in the middle of a fight bro lol
    After reading this post.. Holyangel might think "Y da hell did i started this thread?" lol

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    Member Laocagrid's Avatar
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    If i'm honest with you as a regular slag user, the slag arcane is perfect as it is... (if I want the fight to be fair that is)
    If the cooldown is any shorter - it would make it too powerful
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