Hey,
Energize, that quote actually belonged to JB
And i do agree that (tho only if i am on a team without a warrior myself) if i see a team with warriors and rogues, i run the other way (lol) but mostly just bail out and join a friend or a different team.
Because if i have a balanced team (warrior(s), rogue(s) and mage(s)) myself, i don't see the need to run, and confront the team myself. Here is exactly the gist of my argument. We as mages, and especially as mages I think, appreciate these warrior skills when we have them on our team!?
But, like i said before, rogue and warrior skills need to be balanced out more, to level the plain field so to speak.
A suggestion i would make to this end would be:
- warrior stun to last a shorter time
- warrior shield to last shorter
- warrior pull should have a shorter range
The way it is set up now, a warrior is way OP in my opinion.
if done this way, warriors still have the upper hand, but it does give the mages the change to strike back, instead of how we now die after 1: the warrior stuns us and 2: pulls us close, then 3: shields team (or any combination of those three).
Also for mages i would suggest (just like JB) a shorter load time for the shield (i have died many times just waiting for it to charge, this while a team with more then one warrior has almost twice that time shielded-> if timed correctly).
And second the auto attack that just takes way to long to charge...
Rogues should def have their one hit kill removed, or alternatively: we as mages should have more hp added to every INT point we place.
tc guys
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