Originally Posted by
drgrimmy
Overall, I think great changes. I have always liked gale and I think that some of these changes will make it more attractive to other players. I have also always wanted a dash type skill, and so I am excited about that addition, but I am a little worried about how it will affect my ability to manage a mob and stay on the edge of a mob rather than dashing into the mob to certain death. Think of it this way. You gather a huge mob, and clock it in place. You then sit from a distance and hit the mob with an aoe hailstorm. You then do a charged gale to increase your damage and armor with the attack but as a result dash forward into the mob opening yourself up to attack. Definitely not desireable. We will just have to see how it works. It is a little hard to judge until it has been tested out.
Another suggestion. As a player who has used gale alot, I find the push sometimes unreliable. One thing I have figured out is that the push does not work on enemies that are stunned by fireball, so if I want to push a mob into position I have to wait for fireball stun to wear off. Was it designed this way? Also I find that mobs only really get pushed if they are in a certain sweet spot. If they are too close or too far they will not get pushed by the skill (this is withou the aoe upgrade). I can understand it having a range limitation, but I have never understood why enemies right next to you don't get pushed. Perhaps the cone of the area of effect it too narrow right in front of you so it often misses enemies right in front of you?
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