Results 1 to 20 of 184

  Click here to go to the first Dev post in this thread.   Thread: Feedback Request: No more Elite Dungeons

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Senior Member Taejo's Avatar
    Join Date
    Jan 2012
    Location
    Under Rendtails's right armpit
    Posts
    1,459
    Thanks Thanks Given 
    278
    Thanks Thanks Received 
    345
    Thanked in
    204 Posts

    Default

    I can't say I like this idea 100%. It's good in theory, but there are a few other solutions to the core problem with current elite maps. The idea of rare spawns with good loot tables is a fabulous idea - this correlates with the solutions of making "trash mobs" in elite maps more desirable to kill. Add more gold drops, more rare egg drops, more rare gear drops to these trash mobs, and the incentive of spawning a rare boss when killing X amount of these trash mobs.

    Quote Originally Posted by Swede
    Players would be more consolidated, so you'd have more full groups playing together, making new friends. In 'Normal' dungeons, they're not locked once you start killing mobs, so new players can come in and fill spots.
    The other solution, which I believe you (Swede) mentioned in another thread, is tinkering with the party system in elite maps. If we could invite people mid-way through the map, a lot of problems would be solved.

    The older elite maps (pre-Kraken) are only desirable to farm eggs - nothing else. Perhaps make this a more level-tiered incentive to younger players. Let level 15s run elite forest (scaled down to them of course) for special L15 gear. Let L31s continue to farm it if they want Kettle.

    Quote Originally Posted by Syylent
    I like. For a mobile game it is starting to push the boundaries of not so mobile. I like being able to pick it up and put it down at any point in time. Not having to spend an hour or two and be devoted or start falling behind.. For awhile it seemed like this was the path you were going down. Still is a little more time consuming then what I would picture for a mobile game.
    There has to be something for hardcore gamers, otherwise the fanbase would dwindle down to casual players who aren't dedicated, aren't spending money, and eventually move on to other games because the lack of a challenge. I love elite maps because they take some teamwork and effort. I would not play this game if it was so simple to accomplish everything. Not to mention, this game should be considered a hybrid, not exclusively "mobile". Players can use a computer (like I do) or a tablet.

    Quote Originally Posted by Swede
    In addition, the Gladiator Arena and any future content like that, would remain at Elite difficulty and keep its much higher drop rate of Elite loot.
    Hmm, is the arena really that popular? Once the achievements are done, most of my in-game friends find no reasons to go back. The loot (Noble chest pieces) and a rare chance at a chest at the end aren't worth the effort. If you guys had introduced new loot, then it would be a different story.
    Last edited by Taejo; 06-26-2013 at 03:52 PM. Reason: grammar

  2. The Following User Says Thank You to Taejo For This Useful Post:


Similar Threads

  1. Elite Dungeons
    By DavyD in forum AL General Discussion
    Replies: 1
    Last Post: 01-14-2013, 03:09 AM
  2. Elite dungeons
    By aldoric in forum AL General Discussion
    Replies: 2
    Last Post: 11-22-2012, 05:48 AM
  3. elite dungeons
    By akfury in forum SL Suggestions and Feedback
    Replies: 3
    Last Post: 05-26-2012, 11:07 PM
  4. elite dungeons
    By MrZeke in forum PL Suggestions and Feedback
    Replies: 1
    Last Post: 04-21-2011, 09:54 PM
  5. Elite Dungeons?
    By Lebratt in forum PL New Players
    Replies: 6
    Last Post: 03-29-2011, 05:14 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •