I can't say I like this idea 100%. It's good in theory, but there are a few other solutions to the core problem with current elite maps. The idea of rare spawns with good loot tables is a fabulous idea - this correlates with the solutions of making "trash mobs" in elite maps more desirable to kill. Add more gold drops, more rare egg drops, more rare gear drops to these trash mobs, and the incentive of spawning a rare boss when killing X amount of these trash mobs.
The other solution, which I believe you (Swede) mentioned in another thread, is tinkering with the party system in elite maps. If we could invite people mid-way through the map, a lot of problems would be solved.Originally Posted by Swede
The older elite maps (pre-Kraken) are only desirable to farm eggs - nothing else. Perhaps make this a more level-tiered incentive to younger players. Let level 15s run elite forest (scaled down to them of course) for special L15 gear. Let L31s continue to farm it if they want Kettle.
There has to be something for hardcore gamers, otherwise the fanbase would dwindle down to casual players who aren't dedicated, aren't spending money, and eventually move on to other games because the lack of a challenge. I love elite maps because they take some teamwork and effort. I would not play this game if it was so simple to accomplish everything. Not to mention, this game should be considered a hybrid, not exclusively "mobile". Players can use a computer (like I do) or a tablet.Originally Posted by Syylent
Hmm, is the arena really that popular? Once the achievements are done, most of my in-game friends find no reasons to go back. The loot (Noble chest pieces) and a rare chance at a chest at the end aren't worth the effort. If you guys had introduced new loot, then it would be a different story.Originally Posted by Swede
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