There are a lot of concerns that are valid being mentioned here. We, and I, don't have answers for all of them, but just shooting from the hip here are some potential answers.
PLEASE NOTE AND READ THIS PART - the responses here are mostly conjectural and/or examples of ways we could potentially deal with some of the concerns being raised. In no way is any of this a promise of content or particular implementations! All of these are my opinions and thoughts, and I am sharing some insight into ways we could potentially address concerns is all.
If we go straight to just normal content, we could tweak things like damage output from enemies in normal and leave their health as is. The idea of more mobs swarming in numbers and doing more damage is a potential solution, as this would require a tank to really take that damage. Making more enemies "glass cannons" would result in some potentially threatening scenarios for solo players and overzealous groups. A good tank will always be a good tank, and will always be appreciated regardless of the zone. We want to continue to provide a reason for tanks to be relevant and fun to play.
Additionally there are also the random elite bosses we were mentioning. These would definitely require a good tank, and guild members should be able to invite friends and other players to join their map to take them out, with the benefit of knowing there will be good loot. Not having a tank for this situation could prove difficult!
As you are all quite aware, there are many implications involved with a change like this. We keep an eye out and try to account for as many of the shortcomings as we can to ensure a balanced and fun experience for everyone.
A valid point. Drop rates would need to be reduced, but it is worth reminding everyone that these would be for high end dungeon runs only. Level 15's won't see elite chests most likely, as they only contain high level gear. With the reduction of drops, we can balance that out with things like the random elite bosses that have a chance at nice loot. Perhaps they drop two pieces of loot? One will always be a copper, silver, or gold elite chest and the other will be a pink? Depends on how rare the boss is, and this is just an example of the kinds of things we can tweak to make certain things more enticing or relevant for players looking for that risk reward.
We're very aware of this sort of problem, and we will likely devise something to keep it feeling "natural" and not punishing to the players. Overall this is a big change, and some related systems would also have to change to keep the loot machine moving along smoothly.
We actually had something like this with the Elite Gauntlet in Nordr a month or two back. The progressive variation of that is the gladiator arena, the only difference is it doesn't define the bosses as being "Kraken Bosses" or "Nordr Bosses" specifically and introduces new combinations of challenges.
What you're describing would actually better fit as one of the "raid dungeons" we are describing as another form of content we would like to produce in the future. Would be very cool to allow these to have up to 8 players or something like that.
Ultimately we can't go ahead with anything to release until we discuss issues just like these. We really appreciate your feedback, concerns, and related thoughts to this change! Keep them coming!
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