Right now I have windmill for pve and no pvp is axe throw better?
Right now I have windmill for pve and no pvp is axe throw better?
I play toons of each class. I personally say that Axe throw is indeed annoying windmill is the better off the two because it can hit multiple targets multiple times.
So axe throw can hit multiple targets?
I hear axe throw would be better bcuz if ur facing off 5v5 u can pull a member of the opposite team into ur group and let the rogues and mages finish him off, windmill isn't very useful except that it hits more than one enemy. Its a nice balance though, used for both PvE and PvP.
Sent using scattered leaves on a windy day.
As a flagger axe throw is a must to get a few kills while u flag.
If u concentrate on vs 2-4 players at the same time windmill is the better choice.
For 1vs1 axe throw does its job.
Yeah, I must say as a mage I don't like to face either, but I hate axe throw the most. I used to fear windmill before they nerfed it but now axe throw is my worst enemy. There is nothing like the felling of being pulled into an enemy group to certain death. I can't tell you the countless number of times that I have been pulled to my death when I would have otherwise been able to flee to safety.
the day the world died I didn't even say goodbye
Ign: Pocket Legends: WickedKlownz, Cainnblecter, Corpsefarm, Arcane Legends: cainnblecter, traumatized
windmill for grinding, axe throw for pvp
• Azgauth • Warrior •
Capt. A: We need a plan of attack!
Stark: I have a plan... Attack!
For PvP, WM is very much kite-able while AT is not so much. Not too mention the double stun if coupled with SS, or double feeble if coupled with CS.
For PvE, I'd stick with WM and maybe get AT as a 5th.
.. RETIRED ..
L31 PvE & L21 PvP
...Arcane Legends
I love axe in pvp ,best way to get those fast little smurfs ^^
EskimosmurfHelden Von Heute - Guild Master
Both windmill and axe throw are good pvp skills.
If your team is balanced and isnt struggling in team fights than I say windmill cuz u get more kills that way
But, when you challenge someone to 1v1 -axe throw is definitely better and windmill is no match for it
Also, axe throw is nice when those annoying sorcs with wind are pulling your leg lol
Sent from my LT26i using Tapatalk
I personally liked windmil When I still twink I used to combo : charge VB -> charge windmill -> skyward smash uncharged. Windmill's snare is amazing in chases, while when you throw the axe and it doesnt proc stun nor skyward the oponent will be able to run away.
Btw, another reminder (off-topic) is not to charge skyward while chasing, but do charge in clashes for the extra huge AOE that has chance to apply stun to them. if you charge sky while chasing, the animation will stop you for about 1 second and cant chase more.
at bosses, it's up to the warrior to get those chest splitter and ax throw feebles up and running so that the whole team doesn't die. Windmill is nice, but only for stunning them, damage wise a tank should leave it up to the party and you just want to keep them safe
<The Hammer>
windmill better for pve
Axe throw better for pvp ( no ones mentioned the feeble in axe throw , the pull and feeble makes AT one of the best skills for warrior in pvp)
i personally prefer axe throw for pvp, id say highest damage skill warrior have, windmill is good for pve
i dont like windmill much in pvp because it locks ur skill up. so if ur timing is off and accidentally used it and ur team is dying.. u cant even heal em
..it has higher cool down too, its great for tdm for sure
Don't waste my time, don't waste yours
Axe Throw is awesome for PvP. The ridiculous range you receive, coupled with the ability to cause your enemy to be "feeble" (Inability to score Crits) is great.
Ruining a rogue's crit for 2s is fun, while mages just can't outrun our range.
Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem
Following the Code
Necro,Originally Posted by Eskimocallboy:1504904
But yea axe is fun pulling smurfs and flaggers:P
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