-The issue-
A large portion of Public games now are run by players from certain guilds. Why's this a problem?
They often call in guildmates to help which in a sense creates an unfair playing field because random games should be random right?...or should it be 5 guildies maxed out vs a bunch of randoms put together. The outcome is clear before the match even begins.
But the bigger issue is the golden rule for some of these pro guilds..."do not attack a guildmate in pvp", which ends up turning into a heavily 1 sided game where YOUR OWN teamates are watching you die and doing nothing to help you.
Just wait a second why on earth would they do that?...The answer is, it's because these guilds are so populated now there's often players from the same guild on both sides.
We are all aware CTF games are locked after certain number of flags are scored so to fuel this problem even further, the random side can no longer acquire new players.
Now the opposing side has several options,
- call in guildmates to uneven the playing field and increase their chance of survivability
- call in guildmates on the opposing side "come in our game free flagging"
Because Season 5 is near, people are cramming for last minute AP points and as a regular pvper i've noticed a heavy increase in:
- "If you can't beat em, then join em"...resulting in the boost in new recruits for these "big" guilds
- the amount of games dedicated to help these guildmates "flag" while the rest suffer
- the amount of ganging on a random player that joins the game while your teamates are unwilling to help
- the increasing amount of trash talking in these games... yes it's easy for winners to talk big but there's really no need to further provoke players when it's 5v3?5v2?5v1?
Why do they do this?
The most obvious answer is no one likes to lose. Who wouldn't love to play on the side with a 99% win rate.
The next obvious answer is for hungry hungry AP points.
But do these players consider how much they're effecting the game play experience for the randoms?
-The Proposal-
1. Remove CTF Flags leaderboards and achievements.
2. Split CTF games into official and non-official
Official games would be purely random, and no friend or guildie can join you.
Non-official games would have both kills and flags disabled but the option for players to join you via friends or guilds list would be enabled.
3. Remove Name & Guild Tags, so opponents would have a harder time distinguishing who on the other side is friendly and who to pick off.
4. Upon entering the game, each side will be equipped with identical outfits to further eliminate the problem in #3.
5. Eliminate the ability for others to join your game via friends/guilds list...& enable the game to remain open and not locked so new players can join and fill spots.
6. Remove the ability to PM any player on the opposing side. Now why on earth would you have a conversation with the enemy right?
7. Auto-boot players if they're inactive for over a 60 seconds.
-The Result-
My educated guess is many of these players, "using" these guilds for their own benefits will leave. While the rest will enjoy CTF for what it is.
I ask anyone out there, if this game bores you when half the team on each side is standing on the flag circle waiting for the next flag to pop up.
Ultimately, the game play experience for these random players is somewhat ruined because of this.
I challenge any big guild out there to argue this one out and I also politely ask these pvp guilds to abolish the "do not attack guildmates" rule.
If you join a side, you're obligated to help that side PERIOD.
Thanks for the read and please keep the posts constructive.
I would really love to hear people's experiences and their opinions on this issue.
*Based on the feedback so far, a mixture of the proposals listed above would hopefully create a more friendlier, enjoyable & competitive PVP environment*
Photo Collection *mostly self explanatory*
Serra flagging to 4 on our side with no help to our team. Ramyun/Iron freely letting him flag meanwhile farming the rest of us.
Easy kills for blue, easy flags for Serra...win win situation for the pros.
Bookmarks