Originally Posted by
katish
I wanna chip in, even if a bit late..
So I see most of the concern and discussions have been about the drop itens, rate and the economy. I would like to bring the playability back in the table. I enjoy playing elite because it's hard! I like that it requires strategizing, cooperation, time and effort. No, it's not casual.. that's why I like it, it requires skills.. trying to do elites with pugs just doesn't work.
But regular maps are casual enough and the proof of that is how many players we have logged on at any given time just doing their casual playing.. When I don't feel like comitting to elite I'll go play pvp, or help guildies unlock maps, do quests, run km3.. there are many many options out there!
EDIT: I forgot to add .. I think one of the reasons why we sort of lost the casual feeling of the game is because of all the 1 hit kills... I mean, nordr bosses still hit outside the red area and 1 shot kill most of us.. who wants to have to deal with that frustration? I mean, who actually runs nordr other than oltgar keep and crystal cavern?
I think the idea of having a loner elite boss in a regular map is interesting though.. it gives the average player a taste of what elite is like and it could attract more players into end game. Maybe even expand to have a mini elite oasis in regular maps.. like the spot where Bael II pops up in mt spyr.. make all that an elite area within a regular map.. so it wouldn't take as long as 15-30 min (average time for a pug to clear an elite map)..
And what Morholt said.. most ppl would never get invited to a random elite boss run because it'd be packed with a pug and no one would want to leave. Again, what he said.. why can't we have both?
Maybe a suggestion regarding elite maps.. make it so you don't have to be cap level to go to previous campaigns elite maps.. and then you can incorporate what energizeric suggested, having elite 16 gear drop from elite 16 campaign map, elite 21 gear dropping from elite 21 campaign map.. maybe lock the previous elite campaign maps to higher level players, so if you want to farm dead city elite you have to be within the designed level range (mean you can't be level 36 going into elite map design for lvl 26). This could potentially boost the interest of players having a twink for farming lower twink level items...
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