I was thinking of a nice little system that would be cool to add to the current drop algorithm to make drops A little more fair.
The plan goes like this:
- Internally the engine records each time you get a drop from a given boss.
- If it's not a top tier drop you get a point against that boss.
- As you kill said boss more times and don't get a good drop your points against that boss increase. 1 point per kill. Maybe no points but no reset for a second tier drop.
- Each time you kill said boss you get an increased chance of a better item based on the number of points you have against that boss.
- If you get a good drop your points are reset to 0.
The crux is those who kill a given boss a lot of times without getting a good item slowly get a better chance of a better drop each time. Bit more of a reward for perseverance.
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