Quote Originally Posted by Alrisaia View Post
I would be working on maps that are more difficult than the current Elite maps and require major team efforts by multiple parties.

Something that maybe would be on the LB with a best time of completion like 40 minutes or so...

Think 8 players taking 40 minutes to complete a map (and not because it's a frustrating die fest where people go to farm deaths) because it's a challenging map that strategy need be employed, and where teams need to work together very well to complete.

Think about the scale of some of the older MMO games - what kept end gamers playing was raids. BIG raids. with CRAZY GOOD loot.
I agree. If you think about the best days over in Pocket Legends, it was when Balefort Sewers and Alien Oasis were released. The bosses (specifically Sewer King & Queen, Roach, Gurgox and Overlord) required very specific strategies, and in the case of Overlord, required a team where at least one was of a specific class and had a specific skill.

Yes, some of the elite bosses like Grimnr and Bloodhammer almost require a good warrior with a Feeble skill upgrade, but for the most part, good kiting and heavy hitting Rogues/Sorcerers are often all that is needed.

I would love to see more tactics introduced, which requires some thought, planning and a specific strategy to be successful.

What I don't want to see is another Elite Skull Cove, which takes an hour to complete (with a very good team), includes dozens of deaths and drops, for the most part, nothing but junk.

If I commit to a 40 minute long elite run, I kind of expect high-end loot, not a junk green which rerolls to a junk purple. Something along the lines of the Elite Bael II type of boss, which drops guaranteed good loot, but which, instead of pure luck, requires skill and a good team.