Not OP 1v1. OP in groups of 5
Not OP 1v1. OP in groups of 5
I agree with the OP. Stun pets are stupidly overpowered when used by 5 players...
Stun pets should not stun for more than 2seconds.
And to the guy who thinks you should use slag too, not everyone can afford it.
I will always stand firm on this, idc what others' fancy experiments prove, the stun pet duration should be nerfed. And avoiding a slag stun would sacrifice more than what the result would be if you get slag stunned...
Last edited by Bless; 08-19-2013 at 01:15 PM.
Credits to Iady
This issue is widely agreed upon IMO, pet stuns need a nerf, it becomes a game of who stuns more rather than whos better
Even if im part of the winning team i dont like winning this way via pure stuns, i hope many people agree.
i dont like it either, winning this way. But it rarely happens to me bc if more than one slag is used in my party, i pull out ribbit anyway. Same goes for the other way around, i always try to achieve a mixed pets party cause i think that more benefitial to the group and me. And: Whenever I run into a stun lock party, i get out anyway.
but still i dont think the pet is OP, because if u nerf it down it would be useless for single use. And i rather have a pet with use then non.
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add 3 sec stun to the dragon's cry of malison and problm solved
LEGENDS NEVER DIE
You guys should level up your orion to 30.
Effects are similar and party 10% dmg buff on top
As has already been said, STS released a specific pet to deal with this, Misty. Yes, everything in PvP is a compromise. I choose shield even though I'd get many more kills with frost. Why? Because I need some defense. Apparently some rogues do not want to do anything for defense. Well sorry, if you can kill me with one hit, then you're going to be kind of squishy. On the other hand, you can increase your defense by using a different pet to avoid the stun, but then maybe you won't hit as hard. You can't have it both ways.
People make fun of me all the time for using Misty in PvP. I find there are too many people who are unaware of things going on that they don't really see how useful it really is. If there is a curse mage and I have 3 rogues on my team I always run Misty, I get less kills but it completely eliminates 1 skill on a mage's skill set that can do a lot of damage to my entire team. After they realize this they will usually just zone out because it makes the mage fairly useless. Getting stunned by 2 'stuns' over and over is incredibly frustrating because there isn't a whole lot you can do no matter what type of gear you have. If you're caught with the wrong set up then it's kinda your own fault - adjusting to win is one of the best parts of PvP and is what makes it so enjoyable.
I'll tell you what the real issue is which is the problem. Stun and panic are two separate effects, so a character can stun you then follow it up by panicking you. This is something that was attempted to be eliminated previously by granting stun immunity after you initially get stunned. Well... they're the same thing and they should both be classified in the game coding as a stun. Nothing is more frustrating then getting stunned, then panic - this was decided on previously that you should not be allowed to stun stun stun -
02-14-2013, 03:11 PM - Samhayne : "Immunity to being stunned should now always work. For example, a Rogue should no longer be able charge their basic attack and stun an opponent over and over again in PvP."
The real question is whether the above stun then panic is working as intended. My guess is that it is working as intended but the gaming community should also weigh in on whether this is something people are okay with.
thats what jex just saidOriginally Posted by Soundlesskill:1230913
Credits to Iady
lolOriginally Posted by Soundlesskill:1231014
Credits to Iady
hehe chill Em.
the solutions were already givin.
1. Orions arcane - chance to miss incoming attacks. Many realy doesnt know how usefull this pet is. I realy find this effective counter attack against a curse user.
- it also can do panic chance.
2. Misty - the cure, as what jex said it would sacrifice an uber kill strike but helps the team to win. If you can use it right any curse user or slaggers can be killed.
Anyways nothing beats a well teamed players.
----we all know we can spam arcanes------
anyways good thing Warriors have Anti movement Impairment:P. I can run around and care less about stun or panic. lol
Last edited by Cero; 08-20-2013 at 04:32 AM.
Slag does not stun technically, but makes panic. Stun=when stars appear over your head, panic=when you dance. I think sts should implement panic immune not only in pvp, but pve also:
Its very annoying in kraken mines1 and reef maps. Ghost shark makes you dance, right after the second one comes near and you are dancing again, while you can not even move.
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